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NPC Generator

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Advanced [show]


Gilbert Branson, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is greying and his face has many wrinkles. This brown eyed easterner is not easily forgotten.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a brothel owner, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and he's in love

Ideals: Gifted, Philantrophist. Bonds: Mentor. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Gilbert Branson, Male Human Monk 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dadalan Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He typically wears black cloth garments or leather armor, and his gloved hand is found clutching a axe. His red crest is smooth and relatively long. His red unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Body Guard profession.

History: Dadalan was born in the south. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted psionic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Job, Military. Occupation: Actor

Voice: Rolls R's

Attributes [hide]

Dadalan Vangdondalor, Male Dragonborn Bard 5
Medium (6'7") Dragonborn, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)9 (-1) 11 (+0)11 (+0)
Skills History +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Spring Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she tends to wear a brown poncho over her likewise colored trousers and shirt. Her fur is greying and her face has many wrinkles. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is overprotective of those who hire her services. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Crown-heir. She has drifted from career to career and currently works as a Crown-heir.

Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Addict. Bonds: Guardian, Military, Job. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Spring Mist, Female Tabaxi Sorcerer 5
Medium (6'3") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points -1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 5 (-3)11 (+0) 14 (+2)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 400 gp. Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erevan Iathrana, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He has a long blonde beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erevan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north; and regain custody of his daughter

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Erevan Iathrana, Male Elf Monk 2
Medium (5'1") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 11 (+0)18 (+4)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 20 pp. 1 Chain shirt.


Social Check DCs


Shamil Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'2" and wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her moppish blonde hair is in a traditional bowl cut. Her face is scarred and worn.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She now mingles about in high society.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Depressed, Impulsive. Bonds: Rich. Occupation: Stableman

Voice: Spanish accent

Attributes [hide]

Shamil Raulnor, Female Gnome Bard 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)6 (-2) 10 (+0)6 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp.


Social Check DCs


Dreali Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a violet tunic with brown highlights, and long green pants that bunch up around his shoes. His whole body is exceptionally muscular. His golden hair is greying along the sides and has receded to reveal a widow's peak. His green eyes peer out from beneath his Stetson violet hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has all his life been fascinated with poetry.

History: He got into the Sculptor business at a young age. He was an apprentice working in his father's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break

Ideals: Disciplined, Artistic, Impeccable. Bonds: Immigrant, Job, Adventurer. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Dreali Qualanthri, Male Half-Elf Aristocrat 13
Medium (4'9") Half-Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 69 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 15 (+2)10 (+0)
Skills Intimidation +4, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Abyssal, Druidic, Auran
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 3000 gp. White opal (600 gp). Golden yellow topaz (1300 gp). Brown-green garnet (80 gp). Sardonyx (30 gp). Violet garnet (1300 gp). White pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rurik Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown shirt with thin white vertical stripes and black pants. His brown hair is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Bricklayer. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Bricklayer, Rurik learned a great deal about his father's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Gifted, Logical. Bonds: Job. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Rurik Strongheart, Male Dwarf Paladin 5
Medium (4'3") Dwarf, Lawful Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)11 (+0) 15 (+2)7 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Sutha Blythe, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears an entirely white suit with green socks and a vest with buckled shoes. She is physically well-built. Her red hair is thinning but still full. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom; and to find somewhere to settle down

Flaws: Racist, Impulsive, Mundane. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Sutha Blythe, Female Half-Orc Aristocrat 15
Medium (5'8") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 92 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Giant, Halfling
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3

Possessions: 3000 gp. Sardonyx (40 gp). Rock crystal (40 gp). Azurite (8 gp). Tiger eye turquoise (8 gp). Blue quartz (8 gp). Hematite (8 gp). Peridot (40 gp). Banded agate (8 gp). Azurite (8 gp). Violet garnet (1100 gp). Moss agate (8 gp). Deep blue spinel (1100 gp). Violet garnet (1100 gp). Smoky quartz (40 gp). Tiger eye turquoise (8 gp). Smoky quartz (40 gp). Smoky quartz (40 gp). Emerald (1100 gp). Star rose quartz (40 gp). Jade (90 gp).


Social Check DCs


Tim Rodney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. His hair is greying and his face has many wrinkles. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot resist a sob story and will often dote over anyone who has one.

History: Tim was raised in a hard working conservative environment. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Apothecary.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Passionate, Philantrophist. Bonds: Attractive, Job, Nature. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Tim Rodney, Male Human Ranger 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)13 (+1) 10 (+0)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20 gp. 1 Masterwork studded leather.


Social Check DCs

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