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Advanced [show]


Shamash Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a black poncho over his likewise colored trousers and shirt. He sports a flattop crest cut. His fierce gold eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shamash took refuge in the old dungeon and found the beat up sickle and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Philantrophist. Flaws: Mundane. Bonds: Nature. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Shamash Xephyrbahnor, Male Dragonborn Expert 8
Medium (6'4") Dragonborn, Neutral Evil (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. His red hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Nalral Deepdelver, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 15 (+2)15 (+2) 10 (+0)8 (-1)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kite On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears pastel painted combat armor at almost all times. His fur is short and yellow. His copper eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised by priests from a young age. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends.

Flaws: Shy. Bonds: Adventurer, Religious, Mentor. Occupation: Butcher

Voice: Aggressive tone

Attributes [hide]

Kite On the Mountaintop, Male Tabaxi Aristocrat 17
Medium (6'3") Tabaxi, Neutral Good (CR 17)
Armor Class 12
Hit Points 107 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Athletics +8, Stealth +8
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +8

Possessions: 700 pp. Golden yellow topaz (1200 gp). Clear bright green emerald (8000 gp). Peridot (20 gp). Hematite (13 gp). Emerald (1300 gp). White opal (1300 gp). Chrysoprase (20 gp). White pearl (50 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Varis Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is still thick. He has several tiny aquamarine earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in a small plains village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Attractive, Rich, Nature. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Varis Ostoroth, Male Elf Warlock 1
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)8 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Varis Runghold, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His face is scarred and worn.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born to a pair of adventurers, Varis grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Mentor. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Varis Runghold, Male Half-Elf Adept 4
Medium (5'10") Half-Elf, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 38000 sp. Deep green spinel (40 gp). Moonstone (60 gp). White pearl (40 gp). 1 Minor magic item.


Social Check DCs


Skamos Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple blue line shooting up and back down. He is bristling with hidden weapons, mostly kukris and bows. His hair is short and chestnut. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. Skamos was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Skamos decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants to meet his childhood hero

Flaws: Racist. Bonds: Criminal record, Adventurer, Rich. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Skamos Mockery, Male Tiefling Expert 2
Medium (6'3") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 6 (-2)15 (+2)
Skills Athletics +5, Survival +0
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 260 gp. Chrysoberyl (100 gp). Blue quartz (15 gp). Brown-green garnet (100 gp).


Social Check DCs


Art On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Detective does. His cinnamon fur is still thick. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Money/treasure; and to be a beggar again

Ideals: Justice. Flaws: Addict, Emotional. Bonds: Job, Rich. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Art On the Water, Male Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 15 (+2)17 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Don Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is wearing a long, yellow cloak. He is muscular with a powerful set of arms. His red hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His parents moved while he was still in utero so he is the first generation to be born here. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To get a good night's sleep; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Has a crush, Immigrant, Adventurer. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

Don Ariessus, Male Half-Elf Wizard 5
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)17 (+3) 10 (+0)9 (-1)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Ignan, Halfling
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 400 gp. Pink pearl (50 gp). Bloodstone (50 gp). Eye agate (7 gp). Blue star sapphire (600 gp).


Social Check DCs


Artin Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat. She is muscular with a powerful set of arms. She has slicked back golden hair. She wears large thick round spectacles.

Personality: Artin hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Artin began to lead the lost caravan. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels the way she acts is they only way to get by in the world; and she wants revenge against goblins

Ideals: Artistic, Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Enemies. Occupation: Tanner

Voice: American accent

Attributes [hide]

Artin Burrowfound, Female Dwarf Bard 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)14 (+2) 7 (-2)11 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 90 gp. 1 Good lock.


Social Check DCs

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