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NPC Generator

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Advanced [show]


Ea Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 5'0". She dresses in black turtlenecks beneath a white coat with tan slacks. She has done her best to style her blue hair to look like a famous performer. Her eyes are likewise red. Her teeth are white and perfect.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born on a small isolated farm. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Nature, Slave. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Ea Ecstasy, Female Tiefling Wizard 1
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10 pp. Jet (160 gp).


Social Check DCs


Watson Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'10". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a glaive. He has styled his auburn hair well, parting it to the left. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things

Ideals: Disciplined. Flaws: Forgetful, Mundane. Bonds: Attractive, Slave. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Watson Shadowquick, Male Halfling Cleric 15
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 70 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 12 (+1)7 (-2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 7000 gp. Jeweled anklet (3000 gp). Jeweled electrum ring (4000 gp). Gold music box (3000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'2" and dresses in collared shirts and wears a proper scarf over his head. His left leg appears badly burned and disfigured. His hair is cut close to his head. He wears an eyepatch.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Clerebold was born the youngest of three triplets. He found a children's book about a Half-Elf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Flaws: Ugly, Insane. Bonds: Adventurer, Family. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Clerebold Mancilla, Male Half-Elf Expert 7
Medium (5'2") Half-Elf, True Neutral (CR 7)
Armor Class 13
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)12 (+1) 7 (-2)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Aramil Mystralath, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His golden hair is matted, messy, and big. His eyes are violet and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Aramil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Soapmaker

Voice: Old thin voice

Attributes [hide]

Aramil Mystralath, Male Elf Commoner 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jasmine TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing the road beaten gear of a warrior. Her hair is chestnut and very short. Her eyes, though not visible through her cowl, are green.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Performer mother left her crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jasmine fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Philantrophist. Flaws: Ugly, Disease, Insomniac. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

Jasmine TellPenny, Female Halfling Expert 1
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)9 (-1) 15 (+2)9 (-1)
Skills Performance +1, Stealth +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 90 gp. 1 Chain shirt.


Social Check DCs


Nadarr Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. He wears his green crest up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Nadarr abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Sensitive, Antagonistic. Bonds: Poor, Adventurer. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Nadarr Imbixtellrhyst, Male Dragonborn Warlock 5
Medium (6'5") Dragonborn, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Oriff Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a grey deerstalker hat and grey clothes. Her tied-back hair is silver. Her eyes, though not visible through her cowl, are amber.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in a small forest village. Oriff liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Athletic, Joker, Fighting, Philantrophist. Bonds: Nature, Job. Occupation: Knight

Voice: Booming voice

Attributes [hide]

Oriff Trueblood, Female Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp. 1 Darkwood Shield.


Social Check DCs


Mumpena Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a blue collared shirt and brown skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. Her white hair is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is mildly Gnome supremacist, though she does not identify as such. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: The child of northern immigrants she idolized her father. A few years later when the south was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Mumpena Nucklestamp, Female Gnome Rogue 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)16 (+3) 13 (+1)8 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Halfling, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Ratanák Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His black hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Ratanák lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his absent mother; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Passionate, Joker. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Ratanák Heiser, Male Half-Orc Adept 7
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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