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NPC Generator

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Advanced [show]


Chay Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is wearing a long, red cloak. He has a hunchback. His chestnut hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: He feels threatened by others.

Ideals: Opinionated. Flaws: Ugly, Insomniac, Shy, Antagonistic, Fearful. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Chay Tosscobble, Male Halfling Expert 3
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)15 (+2) 17 (+3)16 (+3)
Skills Arcana +4, Deception +5
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). A roughly beaten golden orb (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Medrash Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of death around his neck, and a bastard sword on his belt. His red crest is smooth and relatively long. His gold eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Medrash Sumnarghthrysh, Male Dragonborn Adept 2
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp.


Social Check DCs


Dagger Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His fur is red and curly. This green eyed northerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Ugly, Mundane, Addict, Disease. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dagger Mirror, Male Tabaxi Expert 4
Medium (5'11") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 14 (+2)7 (-2) 13 (+1)15 (+2)
Skills Persuasion +4, Stealth +7
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5

Possessions: 80 pp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Anverth Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He has a slight overbite and is overall scrawny. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of southern immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Immigrant, Job. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Anverth Pilwicken, Male Gnome Aristocrat 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)7 (-2) 16 (+3)9 (-1)
Skills Animal Handling +5, Investigation +0
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Jarana Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She prefers to wear grey clothing when she does not wear armor. She keeps her long brown hair kept up in a rat tail. Her otherwise smooth face is marked with small tiny scars.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a pair of adventurers, Jarana grew up listening to her father's many stories. Her father took her hunting and taught her how to get in the mind of other creatures. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Athletic. Flaws: Ugly. Bonds: Slave, Adventurer, Nature, Rich. Occupation: Crown-heir

Voice: Pirate accent

Attributes [hide]

Jarana Hammerstone, Female Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 320 gp. 1 Superior lock.


Social Check DCs


Neega Rutland, Female Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a simple burlap shirt and baggy pants. She conceals her sickle with her veritable burlap sack of a shirt. Her broad hat is riddled with cuts and holes. Her eyes are amber and beady.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She served in the navy to pay for her family's outstanding loans. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Gifted, Athletic. Flaws: Ugly, Disease. Bonds: Military. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Neega Rutland, Female Half-Orc Warlock 10
Medium (5'6") Half-Orc, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 37 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)12 (+1) 12 (+1)11 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13422

Possessions: 1000 gp. Eye agate (14 gp). Amethyst (40 gp). Deep blue spinel (1600 gp). Deep blue spinel (1600 gp). Moonstone (80 gp). Violet garnet (1600 gp). Moss agate (14 gp).


Social Check DCs


Gilthur Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of his god around his neck, and a axe on his belt, he is not a threatening figure. He has a small bristly mustache and wavy golden hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to get a good night's sleep

Ideals: Fighting, Joker. Flaws: Greedy. Bonds: Mentor, Slave. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Gilthur Stoutale, Male Dwarf Druid 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)9 (-1) 14 (+2)7 (-2)
Skills Religion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 2000 cp.


Social Check DCs


Eleanor Clare, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is auburn, silky, and of moderate length. She is very pretty but has cold, dead eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Through the years after Eleanor was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Eleanor's mother didn't care for her much, and the feeling was mutual. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and meet up once more with her childhood friend

Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Eleanor Clare, Female Human Bard 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 20 pp. Alexandrite (300 gp).


Social Check DCs


Quespa Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she prefers to wear flannel. She sports a flattop crest cut. Her red unseeing eyes seem to look past you.

Personality: She is overprotective of those who hire her services. When she's not drinking or sleeping the drinks off, she's doing writing.

History: She was born into a rich family. When Quespa reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She wants nothing more than to rejoin the army; and to clean up the streets

Ideals: Artistic. Flaws: Disease. Bonds: Guardian, Rich, Military. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Quespa Orexijandilin, Female Dragonborn Warlock 1
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)9 (-1) 17 (+3)14 (+2)
Skills Insight +5, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. Brown-green garnet (130 gp). 1 Everburning torch.


Social Check DCs

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