Nurkara Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears brown painted combat armor at almost all times. Her golden hair, when down, is lengthy. Her eyes are brown and she is always smoking a pipe.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Animals are drawn to her, and she is able to talk to them.
History: She was born to a criminal king-pin and mafia family Cursed with unlife at a very young age, Nurkara has worked very hard to control her curse. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Criminal record. Occupation: Shoemaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3 Thunderstones.
Riswynn Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She very much looks the part of a Mason. Her hair is silver and curly. She wears large thick round spectacles.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in the south to a Mason, Riswynn learned a great deal about her father's area of expertise. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Expand her business; and she is terrified, and will act out of fear
Ideals: Impeccable. Flaws: Fearful, Antagonistic, Disease. Bonds: Job. Occupation: Mason
Voice: Nasally tone
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 3200 sp. 1 Everburning torch. 2 Acid flasks. 2 Acid flasks.
Ur-Lisak Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears silk and lounges about seductively. He has a very tight haircut. His fierce hazel eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Poor. Occupation: Baker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 49 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Aquan
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4
Possessions: 1000 gp. Peridot (50 gp). Peridot (50 gp). Blue quartz (4 gp). Rhodochrosite (4 gp). Rhodochrosite (4 gp). Obsidian (4 gp).
Aym Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears tattered old clothes. Her black hair is lengthy and is close to two feet long. She has a tattooed face.
Personality: She has always had a great fascination with Tabaxi culture. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: A strong sense of loyalty to Tabaxi people; and she has money and likes to spend it
Flaws: Ugly, Racist. Bonds: Slave, Military, Rich. Occupation: Actor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 55 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 700 gp. A delicate silver chain set with a tourmaline (40 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). An abacus with copper, silver and gold markers (120 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Therai Trust, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his white hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Therai isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Impeccable. Flaws: Shy, Impulsive. Bonds: Rich, Religious. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 120 pp. Azurite (7 gp). Rich purple corundum (1400 gp). Jasper (70 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lorilla Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a worn and beaten armor. Her moppish chestnut hair is in a traditional bowl cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: Lorilla wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She comes from a rich eastern family. She was an apprentice working in her father's forge. She has built up a small fortune and can afford her own way.
Motivation: Balancing her hectic life and new Assassin responsibilities is difficult; and sabotage a competitor
Ideals: Disciplined, Logical. Bonds: Attractive, Rich, Job. Occupation: Assassin
Voice: German accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Half-Plate.
Delg Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. He has a moderate pudge and is not very fit. He has a long chestnut beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised in a white middle class family as the only child. Through the years after Delg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Delg's mother didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Delg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Soapmaker
Voice: Dutch accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1300 sp.
Senteq Beren, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his kukri always slung over his shoulder. He carries with him a set of kukris on his belt, each one with a topaz on the hilt. With a patchy blonde beard and wild blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is afraid of women and trembles around them
History: Senteq lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He struck the Spice Merchant job and began his own company from there.
Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Family, Job. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 76 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Auran
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
Possessions: 5000 gp. Brass mug with jade inlays (300 gp). Gold music box (3000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Jeweled anklet (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Medium magic item.
Cloud Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy orange fur. She wears dark leathers with embroidery. She has a hunchback. She wears her orange fur down. Her thin eyebrows rest above her beady blue eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a font of random trivia from the lore and stories she has discovered
History: She was born in the north. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Immigrant, Job. Occupation: Brewer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 105 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!