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NPC Generator

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Advanced [show]


Qemuel Torment, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tight fitting black shirt and pants, and is pretty ugly. His hair is white and curly. His silver unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Qemuel studied abroad. Cursed with vampirism at a very young age, Qemuel has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Disease, Insane. Bonds: Military. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

Qemuel Torment, Male Tiefling Ranger 6
Medium (6'10") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp. Jasper (80 gp). White opal (1200 gp).


Social Check DCs


Lone Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with green socks and a vest with buckled shoes. His fur is cut close to his head. His blue eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Optimist, Fighting. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Mortician

Voice: Raspy

Attributes [hide]

Lone Of Claws, Male Tabaxi Sorcerer 12
Medium (5'7") Tabaxi, Lawful Good (CR 12)
Armor Class 13
Hit Points 59 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)9 (-1) 14 (+2)14 (+2)
Skills Animal Handling +6, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 200 pp.


Social Check DCs


Spring Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears rags and sports a simple walking cane. Her black fur is unkempt and raggedy. Her amber eyes peer out from beneath her top brown hat.

Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was raised by priests from a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She has achieved small success as a Mercenary.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Flaws: Ugly, Fearful. Bonds: Poor, Job, Religious, Mentor. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Spring Candle, Female Tabaxi Druid 2
Medium (5'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 7000 cp.


Social Check DCs


Emma Reid, Female Human [Permalink]

Personal [hide]

Description: She wears a brown vest and prefers black and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her golden hair is kept up in a ponytail inside a small hat. This violet eyed southerner is not easily forgotten.

Personality: She has a massive crush on the younger sibling of the Guard who has hired her part-time. She does not believe in violence as a means to an end. She is a dedicated Guard but believes her peers are too gung-ho.

History: Born to a Seamstress, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Guard work with an outfit from a few towns over. Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She's attracted to the PC; and sabotage a competitor

Ideals: Pacifist. Flaws: Ugly. Bonds: Has a crush, Poor, Job. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Emma Reid, Female Human Expert 11
Medium (5'2") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 49 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)16 (+3) 9 (-1)9 (-1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common, Aquan, Gnome, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 1600 gp. Chrysoprase (70 gp). Rhodochrosite (8 gp). Eye agate (8 gp). Rich purple corundum (1400 gp). Golden yellow topaz (1400 gp). Brown-green garnet (100 gp).


Social Check DCs


Ida Enfield, Female Human [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Her head has been shaved. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This woman loves writing and to teach people writing more than just about anything. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Ida was born the youngest of three triplets. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. By chance she met her sister recently and the two have been together since.

Motivation: Money/treasure; and her relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Hunter

Voice: French accent

Attributes [hide]

Ida Enfield, Female Human Barbarian 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 44 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 1000 sp. Rhodochrosite (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Born in the south to a Bather, Morkral learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Flaws: Antagonistic, Racist. Bonds: Rich, Attractive, Job. Occupation: Bather

Voice: Relaxed voice

Attributes [hide]

Morkral Bofdann, Male Dwarf Warrior 8
Medium (4'2") Dwarf, Neutral Good (CR 8)
Armor Class 10
Hit Points 55 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)10 (+0) 16 (+3)8 (-1)
Skills Performance +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1000 gp.


Social Check DCs


Whurdred Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses well, wearing grey shirts, loose pants, and blazers most of the time. She has shaved her head bald. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born the only child of a wealthy merchant. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Armorer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Whurdred Goldfinder, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)13 (+1) 10 (+0)3 (-4)
Skills Acrobatics +0, Performance -2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs


Gynk Spalding, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She carries with her a set of sais on her belt, each one with a emerald on the hilt. She wears her silver hair up in a very large beehive style do. She has a dull look in her blue eyes.

Personality: Overbrimming with self-confidence, Gynk isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Architect work with an outfit from a few towns over. Architect work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Architect for the past few years.

Motivation: Balancing her hectic life and new Architect responsibilities is difficult.

Ideals: Fighting, Impeccable, Joker, Gifted. Bonds: Job. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Gynk Spalding, Female Half-Orc Bard 1
Medium (5'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 5 (-3)9 (-1) 12 (+1)12 (+1)
Skills History +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Gilbert Sharps, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is silver and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He worked as a nervous Ploughman and found it very stressful. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Flaws: Ugly, Addict. Bonds: Poor, Job, Adventurer. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Sharps, Male Human Ranger 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)11 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 gp. 1 Banded mail.


Social Check DCs

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