Emerald Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. His orange fur has been sun bleached extensively. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Interpreter, who enjoyed hunting, Emerald was taken on many hunting expeditions. In his 17th year, his parents were killed by a giants raid, leaving Emerald alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Emerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane. Bonds: Religious, Nature, Enemies. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 73 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 |
Possessions: 2300 gp. Amber (100 gp). Peridot (20 gp). Iolite (20 gp). Deep blue spinel (1500 gp). Coral (100 gp). Red spinel (100 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thea Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears dark leathers with embroidery. She is muscular with a powerful set of arms. Her black hair is styled in orderly dreadlocks. Her eyes are likewise hazel.
Personality: Aggressive, abrasive, and angry, Thea embodies much of what other species detest in the Halflings. She believes the world needs to unite to get rid of brigands once and for all.
History: Thea was raised in a hard working conservative environment. Her childhood dream was to be a Barrister, but she was a colossal failure. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Money/treasure; and she is unsatisfied with her job
Flaws: Antagonistic. Bonds: Enemies, Job, Rich. Occupation: Ploughman
Voice: Slow speaker
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 3 (-4) | 17 (+3) |
Senses Passive Perception 6
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 80 gp. Jade (80 gp).
Hrathy Wade, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'8". She very much looks the part of a Mortician, and her gloved hand is found clutching a quarterstaff. She has slicked back brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She likes to make people angry or surprised. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: From birth she was tutored by a cruel and relentless mentor. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has worked as a Mortician like her mother before her.
Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well
Flaws: Insomniac, Antagonistic. Bonds: Job, Mentor, Family. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5
Possessions: 100 gp.
Gurdis Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'10". She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her white hair is cut short with large spiked bangs in the front. She has green eyes.
Personality: A skeptical and narcissistic woman, Gurdis's first love is herself. Her second love is also herself. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: She feels the way she acts is they only way to get by in the world; and obtaining odd cultural halfling artifacts is her passion
Ideals: Impeccable. Bonds: Attractive, Poor, Adventurer, Immigrant. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 49 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 500 gp. Coral (160 gp). Peridot (70 gp). Eye agate (5 gp). Red garnet (160 gp). Obsidian (5 gp). Red garnet (160 gp).
Jezebeth Flight, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She dresses like a well dressed Seamstress does. She wears a broad hat to cover her moderate length chestnut hair. She has a tattooed face.
Personality: She dislikes all the random violence that takes place in the south. Animals are drawn to her, and she is able to talk to them.
History: She was raised in a island tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Seamstress.
Motivation: Sabotage a competitor; and expand her business
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 40 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 30000 cp. Rose (20 gp). Azurite (16 gp). Smoky quartz (20 gp). Aquamarine (900 gp). Peridot (20 gp). 1 Minor magic item.
Sarah Springfield, Female Human [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and she perpetually has her bow ready. Her tied-back hair is silver. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is witty, but her monotone delivery comes off as unnerving She is harsh and unforgiving.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Sarah was left her father's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and obtaining odd cultural elven artifacts is her passion
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Layabout
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. Jet (70 gp).
Grai Hayes, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears tattered old clothes. Her blonde hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done she does not care how it got done.
History: She was born in the south. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Justice, Professionalism. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Seamstress
Voice: Low range voice
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Elizabeth Washington, Female Human [Permalink]
Personal [hide]
Description: She wears a brown collared shirt and violet skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her golden hair is knotted and matted. Her blue eyes are passionate and lively.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make her almost putty in your hands.
History: Born to a pair of adventurers, Elizabeth grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. Days after completing her studies, news broke out that her hometown was attacked by brigands. Elizabeth was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: To reunite with her absent father; and she wants revenge against brigands
Flaws: Antagonistic, Selfish. Bonds: Adventurer, Enemies, Family. Occupation: Assassin
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +3
Possessions: 4000 cp.
Birel Hanali, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. With wild chestnut hair. She tend to wears goggles to shield her eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is lazy, self-centered, vain, and jealous.
History: She comes from a rich western family. A few years later when the south was not economically sound they moved to her current location. She inherited the family business which she has now maintained for 13 years.
Motivation: She has comitted a past crime that haunts her to this day; and she is greedy
Ideals: Philantrophist. Flaws: Selfish. Bonds: Rich, Immigrant, Job, Criminal record. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 8)
Armor Class 13
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 1600 gp.
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