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Cask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'9" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right hand appears badly burned and disfigured. His gray fur is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the south. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Rich, Immigrant. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Cask In the Storm, Male Tabaxi Expert 2
Medium (6'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)16 (+3) 13 (+1)19 (+4)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Fonkin Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with tan colored cloaks and clothing. He is muscular with a powerful set of arms. His brown hair is kept up in a ponytail inside a small hat. He has violet eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Fonkin grew up listening to his father's many stories. A gifted student he started as a Banker, but he got bored and became a Shepherd. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Fonkin Gimlen, Male Gnome Fighter 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Arannis Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. He wears a wide-brimmed hat to hide his balding. His eyes are a pleasant green.

Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 6 years old his parents immigrated from the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Insane, Fearful. Bonds: Rich, Immigrant. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Arannis Wasanthi, Male Elf Druid 12
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 50 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)16 (+3) 14 (+2)17 (+3)
Skills Acrobatics +7, Deception +7
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant, Ignan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 2000 gp. Brown-green garnet (40 gp). Aquamarine (1600 gp). Amber (40 gp). Hematite (15 gp). White pearl (40 gp). Moss agate (15 gp). Amber (40 gp). Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Merit, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. After months of barely getting by, Modean managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Regain custody of his son; and to reunite with his absent father

Flaws: Secretive. Bonds: Rich, Criminal record, Family. Occupation: Carpenter

Voice: Thin and wheezing

Attributes [hide]

Modean Merit, Male Tiefling Wizard 5
Medium (6'0") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 15 (+2)8 (-1)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: Black pearl (1000 gp). Bloodstone (80 gp).


Social Check DCs


Hupe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is cut jaggedly and amateurishly. His eyes are likewise amber.

Personality: He is irascible and easily irritated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a necromancer, Hupe was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Hupe was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hupe decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Hupe and his spouse have recently divorced.

Motivation: He feels that his past leaves him morally obligated to help; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Mentor, Criminal record. Occupation: Soapmaker

Voice: Boston accent

Attributes [hide]

Hupe Warmwater, Male Halfling Wizard 8
Small (3'2") Halfling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 2 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 6 (-2)14 (+2) 16 (+3)13 (+1)
Skills Arcana +5, Insight +6
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 300 gp.


Social Check DCs


Henry Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with violet socks and a vest with buckled shoes, and he perpetually has his trident ready. He has dyed his greying silver hair a little too much giving a sharp silver color. His amber eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the east. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Professionalism. Bonds: Immigrant, Nature. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Henry Hastings, Male Human Warlock 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 16 (+3)8 (-1)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 160 gp.


Social Check DCs


Flask Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is dressed in earthy colors with a pastel and brown handkerchief worn on her left side. She wears her red fur down. Her face is scarred and worn.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: From birth she was tutored by a cruel and relentless mentor. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has recently gotten a pet goose that steals things from people.

Motivation: She is greedy; and to end her boredom

Flaws: Ugly, Mundane. Bonds: Criminal record, Mentor, Family, Rich. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Flask Of Shadows, Female Tabaxi Aristocrat 5
Medium (5'9") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)13 (+1) 14 (+2)17 (+3)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kothûg Royal, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. He has dyed his greying golden hair a little too much giving a sharp golden color. This hazel eyed westerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Kothûg isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He found a children's book about a Half-Orc Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He feels the way he acts is they only way to get by in the world; and he's looking for his big break

Ideals: Impeccable, Entrepeneur, Artistic. Bonds: Attractive, Adventurer. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Kothûg Royal, Male Half-Orc Wizard 9
Medium (5'11") Half-Orc, Neutral Evil (CR 9)
Armor Class 13
Hit Points 24 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)7 (-2) 15 (+2)13 (+1)
Skills Acrobatics +6, History +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp.


Social Check DCs


Tethren Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a green cloak and cross-gartered pastel stockings. His whole body is exceptionally muscular. His purple hair is heavily combed to the left. His skin is flawless and his white eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the south was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane. Bonds: Immigrant, Attractive, Rich. Occupation: Baker

Voice: Raspy

Attributes [hide]

Tethren Fortune, Male Tiefling Barbarian 8
Medium (5'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 72 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)17 (+3) 11 (+0)10 (+0)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Giant, Orc, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 12000 sp. Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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