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NPC Generator

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Advanced [show]


Fallthra Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a brown vest and prefers black and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. With wild auburn hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Flattery will make her almost putty in your hands.

History: Born in the west to a Sage, Fallthra learned a great deal about her father's area of expertise. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor; and to be a unemployed again

Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Job, Adventurer. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Fallthra Graybeard, Female Dwarf Commoner 10
Medium (4'0") Dwarf, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 35 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 260 pp. Jet (90 gp). Bloodstone (40 gp). Azurite (7 gp). Bloodstone (40 gp).


Social Check DCs


Ishmoz Clifford, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'9", this man very much looks the part of a Spice Merchant. His red hair is cut short. His violet eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Energy wise he seems alert and responsive.

History: Gifted from a young age, Ishmoz studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a Spice Merchant soon after.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Disciplined, Professionalism, Gifted. Bonds: Job, Family. Occupation: Spice Merchant

Voice: Boston accent

Attributes [hide]

Ishmoz Clifford, Male Half-Orc Adept 7
Medium (6'9") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)9 (-1) 16 (+3)14 (+2)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1000 gp. Large well-done wool tapestry (100 gp). A roughly beaten golden orb (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright brown suits and hats. His long black fur is drawn into a two foot long braid. His blue eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aura fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Adventurer, Immigrant, Religious. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

Aura Of Spirit, Male Tabaxi Warrior 9
Medium (5'8") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 68 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)13 (+1) 10 (+0)18 (+4)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +4

Possessions: 1300 gp.


Social Check DCs


Williamina Eathalena, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She very much looks the part of a Engraver. She has shaved her head bald. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is frequently practicing swordplay.

History: She comes from a rich southern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Revenge; and wants to open a new tavern

Ideals: Disciplined. Bonds: Job, Military, Rich, Enemies. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Williamina Eathalena, Female Half-Elf Paladin 6
Medium (5'7") Half-Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)15 (+2) 14 (+2)13 (+1)
Skills Deception +4, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. Aquamarine (1600 gp). Deep blue spinel (1600 gp).


Social Check DCs


Hagren Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears just a white suit. He is muscular with a powerful set of arms. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.

Personality: Hagren is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: Hagren was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Jeweler.

Motivation: He'd like to take his coworkers down a peg; and tabaxi compassion

Ideals: Extrovert, Professionalism. Flaws: Racist. Bonds: Poor, Job. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Hagren Yeardley, Male Half-Orc Sorcerer 6
Medium (6'9") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Performance +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 600 gp. Brass mug with jade inlays (400 gp).


Social Check DCs


Bucklal Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. He has moderate length white hair. He has a dull look in his brown eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to fit into much smaller and tighter spaces than normal.

History: Bucklal was born in the west. At a young age he loved to build and create. When Bucklal reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted druidic powers by his dying sister.

Motivation: To end his boredom; and he wants nothing more than to rejoin the army

Ideals: Gifted, Persistence. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

Bucklal Strongbones, Male Halfling Cleric 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)12 (+1) 12 (+1)7 (-2)
Skills Acrobatics +1, History +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2800 sp.


Social Check DCs


Rose Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'1" and likes to wear white tank tops with green skirt. Her Stetson hat is riddled with cuts and holes. Her thin eyebrows rest above her beady green eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is skeptical of what others tell her and is slow to trust.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Miner arts, while her mother instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rose took refuge in the ruined castle and found the beat up halberd and armor she uses now. She ran away from her former home and has been making her living as a Miner for the past few years.

Motivation: Expand her business; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: Job, Rich, Nature. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Rose Littlefoot, Female Halfling Adept 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 4 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 7 (-2)9 (-1) 9 (-1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs


Direcris Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large green mantle and cape that has been intricately interwoven into his red robe. His white crest is heavily combed to the left. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered singing. He got away from his former life and has fallen to alcoholism.

Motivation: To end his boredom.

Ideals: Artistic. Flaws: Addict, Mundane. Bonds: Immigrant. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Direcris Jerynomonis, Male Dragonborn Monk 2
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 17 (+3)13 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp. 1 Disguise kit.


Social Check DCs


Chaedi Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a long, yellow, dusty cloak. She carries with her a set of sais on her belt, each one with a opal on the hilt. She has no hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Apothecary, who enjoyed hunting, Chaedi was taken on many hunting expeditions. She struck it rich when she found rare goods in large quantities. She's since become an addict/alcoholic.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Nature. Occupation: Butcher

Voice: growls and snarls, animalistic

Attributes [hide]

Chaedi Brinker, Female Half-Elf Wizard 4
Medium (5'1") Half-Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)14 (+2) 12 (+1)9 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 400 gp. Deep blue spinel (1200 gp). Alexandrite (1200 gp). Eye agate (4 gp). Banded agate (4 gp).


Social Check DCs

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