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NPC Generator

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Advanced [show]


Spear Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. His gray fur is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has all his life been fascinated with poetry.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal poetry training, and achieved minor success. After a long history of fighting, Spear and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Fighting, Artistic. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Performer

Voice: Whispers

Attributes [hide]

Spear Fang, Male Tabaxi Fighter 17
Medium (6'8") Tabaxi, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 94 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3

Possessions: 900 pp. Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Solid gold idol (200 gp). Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (1400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A delicate brass dragon egg (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Black velvet mask with numerous citrines (150 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Gold dragon comb with red garnet eye (1400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). 1 Medium magic item.


Social Check DCs


Tawna Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. Her black hair is greasy and uncared for. She tend to wears goggles to shield her eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a ruthless business woman, a trait she acquired from her father.

History: She is the product a well kept family trust fund and as such has never really known need. Tawna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has built up a small fortune and can afford her own way.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Tawna Greenleaf, Female Halfling Barbarian 6
Small (2'8") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 59 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 12 (+1)10 (+0)
Skills Arcana +5, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Henry Beverly, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Sensitive. Bonds: Poor, Religious, Mentor. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Henry Beverly, Male Human Commoner 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 13 (+1)7 (-2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 90 gp. A delicate brass dragon egg (50 gp).


Social Check DCs


Eiravel Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He wears a Stetson hat to cover his moderate length black hair. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a slaver, Eiravel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home.

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Mentor. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Eiravel Netyoive, Male Half-Elf Commoner 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Insight +3, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Great In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear brown pants and tee shirts. His beige fur, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Great abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Optimist, Fighting. Flaws: Disease, Impulsive. Bonds: Adventurer. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

Great In the Morning, Male Tabaxi Cleric 10
Medium (6'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 44 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 8 (-1)7 (-2) 13 (+1)17 (+3)
Skills Investigation +2, Persuasion +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 11000 sp. Jasper (70 gp). Coral (80 gp). Black opal (400 gp). Deep blue spinel (1200 gp). Deep blue spinel (1200 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Panana Turen, Female Gnome [Permalink]

Personal [hide]

Description: She has a large tan mantle and cape that has been intricately interwoven into her yellow robe. Her skin is fair and her fingers are delicate and long. Her silver hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to make people angry or surprised. She pushes her goals aggressively. She is also a coward if confronted.

History: Panana was born with her father's beautiful face. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Many drow want her driven away; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Antagonistic, Fearful. Bonds: Attractive, Criminal record, Enemies. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Panana Turen, Female Gnome Bard 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)11 (+0) 18 (+4)14 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 200 sp.


Social Check DCs


Tenena Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This woman is very fat, and wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. She has slicked back white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is extraordinarily eccentric. She never wears the same outfit twice, unless she absolutely has to.

History: Born to a pair of adventurers, Tenena grew up listening to her mother's many stories. She found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has never given up on her painting dream.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion.

Ideals: Artistic. Flaws: Ugly, Insomniac, Insane. Bonds: Adventurer. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Tenena Nucklestamp, Female Gnome Ranger 3
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 17 (+3)12 (+1)
Skills Acrobatics +3, History +4
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bûth Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor, and carries glaives. His Stetson hat is riddled with cuts and holes. He is baby faced.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a wizard, Bûth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Mentor, Job. Occupation: Assassin

Voice: Scandinavian accent

Attributes [hide]

Bûth Shelly, Male Half-Orc Ranger 5
Medium (5'4") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)6 (-2) 9 (-1)8 (-1)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 9
Languages Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Malachite (16 gp). Fire opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Human culture. Animals are drawn to him, and he is able to talk to them.

History: The child of western immigrants he idolized his father. His first spouse was a Healer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Immigrant, Family. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Orsik Deepdelver, Male Dwarf Bard 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)11 (+0) 10 (+0)8 (-1)
Skills Deception +1, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 100 gp. Red-brown spinel (130 gp).


Social Check DCs

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