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NPC Generator

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Advanced [show]


Gilthur Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. His silver hair is styled in orderly dreadlocks. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.

History: He was born into a rich family. Through the years after Gilthur was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gilthur's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gilthur and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Attractive, Rich. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Gilthur Steelfist, Male Dwarf Druid 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)15 (+2) 16 (+3)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 300 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Edge Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His yellow fur is still thick. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Edge would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the south, but his parents moved at a very young age to the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Ugly, Shy, Antagonistic. Bonds: Military, Immigrant. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Edge Shoe, Male Tabaxi Ranger 5
Medium (6'1") Tabaxi, True Neutral (CR 5)
Armor Class 15
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 13 (+1)9 (-1) 7 (-2)15 (+2)
Skills Arcana +2, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Coral (150 gp). 1 Minor magic item.


Social Check DCs


Guy Mitchell, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and very much looks the part of a Ploughman. His chestnut hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Flaws: Ugly, Emotional, Antagonistic. Bonds: Job, Enemies. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Guy Mitchell, Male Human Rogue 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)9 (-1) 6 (-2)9 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp. Citrine (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vadania Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears baggy blue pantaloons and a grey scarf. Her hair is always cut to a buzz. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She is mildly Elf supremacist, though she does not identify as such. She has all her life been fascinated with music.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her music dream.

Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion

Ideals: Artistic. Flaws: Racist, Disease. Bonds: Attractive. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Vadania Arnuanna, Female Elf Commoner 7
Medium (5'4") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 16 (+3)14 (+2)
Skills Deception +5, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Aquan, Celestial
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Solid gold idol (700 gp).


Social Check DCs


Quilla Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is generally well dressed albeit a few years behind the times. She wears her chestnut hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She loves telling others what to do and how they should feel about things. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: Quilla lived on a farm with her father, near the main road leading to a nearby town. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since lost track of the people in her past.

Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion

Ideals: Athletic, Opinionated, Artistic. Bonds: Attractive, Family. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Quilla Shadowcloak, Female Gnome Commoner 5
Small (3'6") Gnome, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)17 (+3) 10 (+0)12 (+1)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Ignan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. Red spinel (110 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Vistra Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She is renowned for her bright brown dresses and hats, marred by chocolates. She keeps her brown hair in a flapper bob. She wears a mask on her face.

Personality: She is overprotective of those who hire her services. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Born in the west to a Junk Dealer, Vistra learned a great deal about her mother's area of expertise. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She struck the Junk Dealer job and began her own company from there.

Motivation: Balancing her hectic life and new Junk Dealer responsibilities is difficult; and to be a healer again

Ideals: Optimist. Flaws: Ugly. Bonds: Guardian, In love, Job. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Vistra Orcfoe, Female Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 16 (+3)3 (-4)
Skills Deception -2, Performance -2
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Halfling, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Just what you see.


Social Check DCs


Nim Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Painter. He keeps his chestnut hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Nim was born the youngest of three triplets. In his 15th year, his parents were killed by a drow raid, leaving Nim alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Flaws: Cynical. Bonds: Job, Criminal record, Family, Enemies. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Nim Fahrend, Male Half-Elf Warrior 10
Medium (5'9") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5

Possessions: 1700 gp. 1 Minor magic item.


Social Check DCs


Flame On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. His cinnamon fur is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Flame reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He seems to be bored by most things; and sabotage a competitor

Flaws: Antagonistic, Mundane. Bonds: Job, Military, Guardian. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Flame On the Water, Male Tabaxi Commoner 10
Medium (5'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 28 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 11 (+0)15 (+2)
Skills Athletics +5, Intimidation +6
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +6

Possessions: 200 pp. Jade (130 gp). Onyx (20 gp).


Social Check DCs


Marastyr Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports a flattop hair cut. Her hazel eyes are slightly larger than normal.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Logical. Flaws: Secretive. Bonds: Immigrant, Religious. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Marastyr Helcral, Female Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)16 (+3) 10 (+0)12 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Giant, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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