Diesa Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: 4'1" and lanky with angular features, she is an attractive figure. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears a top hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. A true patriot, Diesa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Diesa took refuge in the ruined castle and found the beat up shield and armor she uses now. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is greedy.
Flaws: Insomniac. Bonds: Rich, Attractive, Military, Nature. Occupation: Brewer
Voice: Raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Arannis Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this eastern man wears dark leathers with embroidery. He keeps his white hair in a pixie cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the east to a Jeweler, Arannis learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 7 years.
Motivation: To be a Mortician again.
Ideals: Athletic, Philantrophist, Gifted. Flaws: PTSD. Bonds: Job. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Blue quartz (13 gp). White opal (900 gp). Hematite (13 gp).
Mella Hanes, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears yellow painted combat armor at almost all times. Her brown hair is lengthy and is close to two feet long. She has amber eyes.
Personality: She is very quiet and rarely speaks above a whisper. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions.
Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Fisher
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 5000 sp. Rock crystal (40 gp). Sardonyx (40 gp). Rich purple corundum (600 gp). Rhodochrosite (8 gp).
Oriff Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she very much looks the part of a Dyer. She wears her golden hair up. Her violet eyes peer out from beneath her wide-brimmed brown hat.
Personality: She is business-like. She takes instructions and follows them to the letter. She also has developed a complete distrust of the Baker profession.
History: Oriff was raised in a hard working conservative environment. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriff fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A need for knowledge about a nearby landmark; and expand her business
Ideals: Professionalism, Fighting. Bonds: Job, Mentor, Adventurer. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Fire opal pendant on a fine gold chain (1500 gp). Silver chalice with lapis lazuli gems (130 gp). 1 Minor magic item. 1 Minor magic item.
Meena Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She has a slight overbite and is overall scrawny. Her head has been shaved. Her eyes are brown.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born to a poor family in the city she treasured whatever gifts she got. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to reunite with her old friends
Flaws: Ugly, Racist. Bonds: Poor, Guardian, Criminal record, Adventurer. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 13)
Armor Class 12
Hit Points 62 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Large well-done wool tapestry (200 gp). Silver chalice with lapis lazuli gems (170 gp). Gold dragon comb with red garnet eye (900 gp). Jeweled electrum ring (3000 gp). An abacus with copper, silver and gold markers (170 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Biri Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear green clothing when she does not wear armor. She wears a top hat to cover her moderate length scarlet crest. She wears a mask on her face.
Personality: Biri is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Beggar. She struck the Beggar job and began her own company from there.
Motivation: Expand her business; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Job, Enemies. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 31 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 5 (-3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 7000 sp. Bloodstone (60 gp). Iolite (60 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.
Medrash Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His gold crest is matted, messy, and big. His fierce gold eyes like to dwell on things.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: His religion dominates his actions; and money/treasure
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 300 sp. Amber (100 gp). Rhodochrosite (8 gp). Coral (100 gp).
Lezre Hayes, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fancy white dress. With wild chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The war was a terrible time for her, and Lezre does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's repulsed by the PC; and she loathes her own lifestyle
Flaws: Insane, Antagonistic, Depressed. Bonds: Attractive, In love, Military. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 120 gp.
Arannis Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'10" and wears a worn and beaten armor. His right hand appears badly burned and disfigured. His auburn hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Arannis was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. 2 Acid flasks.
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