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NPC Generator

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Advanced [show]


Lidda Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red small hat and red clothes, and carries longswords. She has moderate length red hair. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She never wears the same outfit twice, unless she absolutely has to.

History: She was born in the north. She has had some formal painting training, and achieved minor success. Since then, she has sought to make the best of life.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Fighting, Artistic, Optimist. Flaws: Shy, Insomniac. Bonds: Immigrant. Occupation: Interpreter

Voice: Mousy voice

Attributes [hide]

Lidda Whispermouse, Female Halfling Wizard 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)17 (+3) 15 (+2)13 (+1)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Terran, Draconic, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 6000 sp.


Social Check DCs


Ermina Marleigh, Female Human [Permalink]

Personal [hide]

Description: This western woman dresses well, typically a more casual-formal manner. Her clothes are grease stained in places. She keeps her silver hair in a flapper bob. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Ermina was born with her father's beautiful face. Ermina was born on a far western island where she grew up under the tutelage of her father, an expert Laborer. She moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and she's repulsed by the pc

Flaws: Addict, Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Ermina Marleigh, Female Human Barbarian 1
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)10 (+0) 17 (+3)12 (+1)
Skills Medicine +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 150 gp.


Social Check DCs


Trey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is braided into rings. He has a dull look in his brown eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gifted from a young age, Trey studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's looking for his big break

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Criminal record, Adventurer. Occupation: Soapmaker

Voice: Old thin voice

Attributes [hide]

Trey Bradshaw, Male Human Ranger 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Arcana +4, Performance +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Beast Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears a brown broad hat and brown clothes. Her fur, while still mostly brown, has prominent grey streaks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She loves telling others what to do and how they should feel about things. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Beast was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father was very strict, and drilled into her lessons on being the perfect lady. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends; and she feels the way she acts is they only way to get by in the world

Ideals: Opinionated, Joker, Impeccable. Bonds: Poor, Adventurer. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Beast Wing, Female Tabaxi Druid 2
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 16 (+3)14 (+2) 10 (+0)19 (+4)
Skills Persuasion +6, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2000 sp. Lapis lazuli (7 gp). Deep green spinel (50 gp).


Social Check DCs


Drifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Apothecary uniform, and a wedding ring on his left hand. He wears a Stetson hat to cover his moderate length yellow fur. His fierce green eyes like to dwell on things.

Personality: Drifting is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.

History: He was raised in a forest tribe. Drifting liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 10 years later his spouse died after the birth of his son. Heartbroken, Drifting never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Flaws: Depressed. Bonds: Job, In love, Adventurer, Nature. Occupation: Apothecary

Voice: Breathy voice

Attributes [hide]

Drifting Of Claws, Male Tabaxi Expert 10
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Investigation +4, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2000 gp. Coral (110 gp). Eye agate (14 gp). Star rose quartz (30 gp). Pink pearl (110 gp). Freshwater pearl (14 gp).


Social Check DCs


Ishmoz Reed, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky white painted plate armor. His silver hair is kept up in a ponytail inside a feathered hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Insomniac, Cynical, Hedonist. Bonds: Slave. Occupation: Sailor

Voice: American accent

Attributes [hide]

Ishmoz Reed, Male Half-Orc Commoner 8
Medium (6'1") Half-Orc, True Neutral (CR 8)
Armor Class 13
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)8 (-1) 17 (+3)8 (-1)
Skills Deception +2, Perception +6
Senses Passive Perception 16
Languages Orc
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aerdeth Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. He keeps his long silver hair kept up in a rat tail. His eyes, though not visible through his cowl, are violet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aerdeth is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He then took over the family business and is one of the better Glassblower for hire.

Motivation: He wants to get laid; and expand his business

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Aerdeth Hill, Male Half-Elf Commoner 5
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)6 (-2) 16 (+3)13 (+1)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 700 gp. Black pearl (1600 gp). Blue quartz (11 gp).


Social Check DCs


Vonbin Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. He wears his chestnut hair up in a very large beehive style do. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Fletcher business at a young age. Vonbin was born on a far northern plains where he grew up under the tutelage of his father, an expert Fletcher. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and sabotage a competitor

Ideals: Impeccable. Bonds: Slave, Attractive, Rich, Job, Immigrant. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Vonbin Daerdahk, Male Dwarf Adept 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 14 (+2)6 (-2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 pp.


Social Check DCs


Solomon Digby, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears a well pressed and immaculate suit (or dress). His golden hair is greasy and uncared for. His fierce violet eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Adventurer, Military. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Solomon Digby, Male Human Aristocrat 2
Medium (6'1") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)12 (+1) 17 (+3)16 (+3)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5

Possessions: 1900 sp. White pearl (40 gp). Aquamarine (500 gp). 1 Banded mail.


Social Check DCs

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