Kellen Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple blue robe with brown stripes complete with hood. His silver hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the north his family was never financially stable. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety.
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Immigrant, Poor. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 9)
Armor Class 14
Hit Points 68 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 18 (+4) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Celestial
Attacks Melee +0 / 3d4-3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 11000 sp. Large well-done wool tapestry (400 gp). Old masterpiece painting (1400 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Gold music box (3000 gp).
Emmeline Caerdonel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears yellow trousers with green and blue striped suspenders. She wears various colorful collared shirts. She has styled her chestnut hair well, parting it to the right. Her eyes are hazel and beady.
Personality: While she acts the brute, she is far gentler than she would appear. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Emmeline grew up listening to her mother's many stories. She went to a religious school and was inspired by the priests there in charitable deeds. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is compelled to act according to her religious beliefs; and obtaining odd cultural halfling artifacts is her passion
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Adventurer, Religious. Occupation: Stableman
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Deep blue spinel (1000 gp). Blue quartz (9 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item.
Saphara Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. Her black crest is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is lazy and tries to find solutions quickly.
History: She got into the Spice Merchant business at a young age. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.
Motivation: Marry her brother to traveling adventurers; and expand her business
Ideals: Fighting. Flaws: Lazy. Bonds: Attractive, Job, Family. Occupation: Spice Merchant
Voice: Indian accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
Miles Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves painting and to teach people painting more than just about anything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is a Lamia in disguise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends.
Ideals: Artistic, Fighting. Bonds: Rich, Adventurer, Attractive. Occupation: Butcher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 42 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 900 gp. Solid gold idol (700 gp). Solid gold idol (700 gp). 1 Minor magic item.
Cloud Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a brown armored body suit, with a simple white line shooting up and back down. She keeps her yellow fur in a pixie cut. Her copper eyes peer out from beneath her feathered brown hat.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a ruthless business woman, a trait she acquired from her father.
History: Cloud hails from a village terrorized by orcs. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She has been a successful dealer in antiques buying low and selling high.
Motivation: Revenge; and regain custody of her son
Ideals: Entrepeneur. Flaws: Racist. Bonds: Family, Enemies. Occupation: Baker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 50 pp. Blue quartz (13 gp). Moonstone (30 gp). Tourmaline (140 gp). 1 Banded mail.
Traubon Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His auburn hair is unkempt and raggedy. His hazel eyes lackadaisically let the world flow into them.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a very good compulsive liar and kleptomaniac.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Traubon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption.
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Farmer
Voice: pre-pubescent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 20 (+5) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 260 gp. Red-brown spinel (110 gp). Red garnet (110 gp). White pearl (110 gp).
Manfred Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Manfred took refuge in the large cave and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Junk Dealer
Voice: French accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 12)
Armor Class 10
Hit Points 42 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 5 (-3) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp.
Mugrunden Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who prefers to wear flannel, he is not a threatening figure. His silver crest is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Shy. Bonds: Adventurer, Military, Slave. Occupation: Dyer
Voice: Slurs words
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Just what you see.
Gomory Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. His silver hair is slicked back into a classic pompadour. His violet eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. He is skeptical of what others tell him and is slow to trust.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels kind of lost in life; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Shy, Depressed. Bonds: Military, Adventurer. Occupation: Scribe
Voice: German accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 13)
Armor Class 10
Hit Points 67 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
Possessions: Old masterpiece painting (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). A roughly beaten golden orb (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
