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NPC Generator

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Advanced [show]


Waywocket Dunben, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman dresses like a well dressed Stableman does and is in decent physical shape. Her hair is always cut to a buzz. She has several tiny emerald earrings on each ear.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. She has built up a small fortune and can afford her own way.

Motivation: Further expansion of business; and she feels threatened by others

Ideals: Optimist, Artistic. Flaws: Fearful. Bonds: Job, Rich. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Waywocket Dunben, Female Gnome Fighter 5
Small (3'6") Gnome, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)15 (+2) 9 (-1)12 (+1)
Skills Medicine +2, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Bolhild Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a worn and beaten armor. Her brown hair is long and unkept. Her fierce amber eyes like to dwell on things.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is lazy and tries to find solutions quickly.

History: Born in the east to a Ruler, Bolhild learned a great deal about her father's area of expertise. In her 13th year, her parents were killed by a orcs raid, leaving Bolhild alone in the world. After a stint in an orphanage, she was adopted. After a long history of fighting, Bolhild and her spouse have recently divorced.

Motivation: She is unsatisfied with her job; and revenge

Flaws: Ugly, Antagonistic, Lazy. Bonds: Job, Enemies. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Bolhild Strongheart, Female Dwarf Wizard 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)9 (-1) 13 (+1)7 (-2)
Skills Acrobatics +4, Persuasion +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 190 gp. Moonstone (20 gp). Smoky quartz (20 gp). Freshwater pearl (10 gp).


Social Check DCs


Vicky Badger, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She dresses in grey turtlenecks beneath a black coat with tan slacks. She has a hunchback. Her red hair is matted, messy, and big. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does not trust anyone and sleeps with one eye open.

History: Vicky was born in the south. At a young age she loved to build and create. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Balancing her hectic life and new Ruler responsibilities is difficult; and to get a good night's sleep

Ideals: Persistence. Flaws: Ugly, Cynical, Insomniac. Bonds: Nature. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Vicky Badger, Female Human Aristocrat 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 160 gp. Banded agate (9 gp).


Social Check DCs


Verin Temerity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and sports empty pouches on her belt. She has wavy chestnut hair. She wears a mask on her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: Verin was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her brother

Ideals: Justice, Artistic. Bonds: Rich, Family, Attractive. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Verin Temerity, Female Tiefling Druid 4
Medium (4'9") Tiefling, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 16 (+3)16 (+3) 13 (+1)19 (+4)
Skills Athletics -1, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Celestial
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Fire opal pendant on a fine gold chain (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). 1 Minor magic item.


Social Check DCs


Unvera Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'1" when asserting herself. Her golden hair is kept up in a ponytail inside a feathered hat. Her eyes are hazel and she is always smoking a pipe.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south to a Spice Merchant, Unvera learned a great deal about her mother's area of expertise. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has achieved small success as a Spice Merchant.

Motivation: She has a crush on the local Shepherd; and she is unsatisfied with her job

Flaws: Antagonistic. Bonds: Enemies, Job, Rich, Has a crush. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Unvera Murnig, Female Gnome Aristocrat 5
Small (3'1") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 19 (+4)8 (-1) 8 (-1)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. His cinnamon fur is heavily combed to the left. This amber eyed easterner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Windy grew up listening to his mother's many stories. He has had some formal singing training, and achieved minor success. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: Expand his business.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Windy On the Water, Male Tabaxi Expert 4
Medium (5'11") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)15 (+2) 16 (+3)13 (+1)
Skills Performance +3, Stealth +6
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Einkil Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His small hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to loving parents in a slum to the west. Einkil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Logical. Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor, Nature. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Einkil Glanhig, Male Dwarf Adept 7
Medium (4'0") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 18 (+4)11 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 600 gp. White pearl (130 gp).


Social Check DCs


Quick Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of daggers on his belt, each one with a sapphire on the hilt. His fur is gray and curly. His eyes are yellow and catlike.

Personality: A deeply religious man he believes everything happens for a reason. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Bonds: Attractive, Religious, In love. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Quick Moon, Male Tabaxi Warrior 7
Medium (5'6") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 67 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)17 (+3) 10 (+0)13 (+1)
Skills Acrobatics +5, Investigation +6
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +6

Possessions: 4000 sp.


Social Check DCs


Anne Altham, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'9" and wears a fancy brown dress. Her golden hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She will rave to anyone who will listen. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anne took refuge in the old dungeon and found the beat up shortspear and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She is content; and to find somewhere to settle down

Flaws: Insane, Fearful, Mundane. Bonds: Attractive, Nature, Guardian. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Anne Altham, Female Human Aristocrat 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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