Spring Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'10", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a colorful flower in his white fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of a Mortician, who enjoyed hunting, Spring was taken on many hunting expeditions. Spring abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He has money and likes to spend it.
Flaws: Cynical. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 31 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 600 gp. Jade (150 gp). Aquamarine (1500 gp). Black pearl (1500 gp). White opal (1000 gp). Lapis lazuli (10 gp). Silver pearl (150 gp). Rhodochrosite (10 gp).
Vonbin Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is an epitome of beauty. With bright auburn hair and a scraggly beard. His gray eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also hits on women, regardless of circumstances.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Carter, but he got bored and became a Stylist. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His religion dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Attractive, Has a crush, Job, Religious. Occupation: Stylist
Voice: Scandinavian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 19 (+4) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 370 gp.
Quelenna Plemens, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She is physically well-built. She has a very tight haircut. She wears a mask on her face.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in the north. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Depressed, Antagonistic. Bonds: Immigrant. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp. An abacus with copper, silver and gold markers (130 gp). An abacus with copper, silver and gold markers (130 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.
Joan Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses like a well dressed Slave Trader does. She wears her black hair down. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: Aggressive, abrasive, and angry, Joan embodies much of what other species detest in the Half-Elves. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the north to a Slave Trader, Joan learned a great deal about her father's area of expertise. Through the years after Joan was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Joan's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Joan and her spouse have recently divorced.
Motivation: Expand her business; and she's repulsed by the pc
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Slave Trader
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Druidic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 100 sp. Brown-green garnet (130 gp).
Egelina Atterton, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'9" and dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her left hand appears badly burned and disfigured. Her hair is silver and curly. Her violet eyes peer out from beneath her feathered grey hat.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born on a small isolated farm. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: She is greedy.
Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Healer
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 3000 cp.
Sarai Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a red tunic with yellow highlights, and long green pants that bunch up around her shoes. She has white hair. Her face is scarred and worn.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: When she was but 7 years old her parents immigrated from the south. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. Being a Barber kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To settle down with her crush; and she has a crush on the local stableman
Flaws: Ugly. Bonds: Enemies, Criminal record, Immigrant, Family, Has a crush. Occupation: Barber
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 4000 sp. Banded agate (4 gp). Citrine (40 gp). Fire opal (600 gp). 1 Minor magic item.
Emmeline Fidget, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears dark leathers with embroidery. Her hair is red, silky, and of moderate length. Her gray eyes dart from person to person.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She enjoys reading and quiet.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Emmeline took refuge in the large cave and found the beat up lance and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Sensitive, Antagonistic. Bonds: Attractive, Nature. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp.
Aura Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft tan waves gently in the breeze. Her orange fur has been sun bleached extensively. She has blue eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She is a Lycanthrope in disguise. Cursed with lycanthropy at a very young age, Aura has worked very hard to control her curse. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.
Motivation: She's attracted to the PC; and she has money and likes to spend it
Flaws: Antagonistic, Disease. Bonds: Rich, Has a crush, Adventurer. Occupation: Adventurer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 27000 sp. 1 Minor magic item.
Drogo Harper, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a brown poncho over his likewise colored trousers and shirt. His red hair is drawn into a tight pony tail with a dagger scrunchie. His half smiles and blue eyes are beguiling and draw you in.
Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the east. He helped his mother out around the business and became quite the natural. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: To be a Blacksmith again; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Bonds: Attractive, Slave, Immigrant, Job. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 33 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
