Leaf Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting pastel shirt and pants. His cinnamon fur is matted, messy, and big. His amber eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the south, but his parents moved at a very young age to the north. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and retire the richest man in the south
Ideals: Athletic, Gifted, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 17)
Armor Class 14
Hit Points 131 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Dwarven
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +4
Possessions: 12000 gp. Coral (140 gp). Jasper (50 gp). Violet garnet (800 gp). Jasper (50 gp). Rock crystal (50 gp). Amber (140 gp). Silver pearl (140 gp). Tourmaline (140 gp). Obsidian (9 gp). Azurite (9 gp). Moonstone (50 gp). Tiger eye turquoise (9 gp). Eye agate (9 gp). Hematite (9 gp). Carnelian (50 gp). Deep blue spinel (800 gp). Iolite (50 gp). Violet garnet (800 gp). Rock crystal (50 gp). Aquamarine (800 gp). Lapis lazuli (9 gp). Carnelian (50 gp). Aquamarine (800 gp). 1 Medium magic item. 1 Medium magic item.
Hunter Langdon, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. He has shaved his head bald. His eyes are likewise amber. His teeth are white and perfect.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Extrovert. Flaws: Disease, Secretive. Bonds: Attractive. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 10000 sp. Jasper (30 gp). Violet garnet (1100 gp). Carnelian (30 gp). Rock crystal (30 gp). Red-brown spinel (130 gp). Sard (30 gp). 1 Minor magic item.
Dalgal Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He prefers to wear brown pants and tee shirts. He has a hunchback. His hair is blonde and curly. His amber eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of a Spy, who enjoyed hunting, Dalgal was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants a kiss.
Flaws: Ugly, Shy. Bonds: Has a crush, Nature, Rich. Occupation: Actor
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 600 gp. Smoky quartz (20 gp). Sard (20 gp). Emerald (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Armara Guile, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She is physically well-built. She has wavy chestnut hair. Her half smiles and black eyes are beguiling and draw you in.
Personality: Stoic and calm, she prefers to meditate than take action. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: The child of a Banker, who enjoyed hunting, Armara was taken on many hunting expeditions. While studying, she fell in love. They married and had a daughter. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and retire the richest woman in the north
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Nature, In love. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 12)
Armor Class 11
Hit Points 80 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Celestial
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). 1 Minor magic item.
Vadania Mystralath, Female Elf [Permalink]
Personal [hide]
Description: This northern woman dresses well, typically a more casual-formal manner. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.
Personality: She speaks before she thinks and is too direct. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born to loving parents in a slum to the north. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wants to raise her children well; and doesn't want to be a miner and was forced into it by her family
Flaws: Impulsive. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Miner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Tim Winthrop, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and prefers to wear grey clothing when he does not wear armor. His skin is also unnaturally pale. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a dire rats raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: A deep hatred of dire rats.
Flaws: Ugly, Mundane, Antagonistic. Bonds: Mentor, Religious, Enemies. Occupation: Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: An abacus with copper, silver and gold markers (130 gp).
Bharash Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered blue stockings, and he perpetually has his axe ready. He has no crest. He has red eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Revenge; and a deep hatred of goblins
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Dilettante
Voice: Russian accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Sarah Barton, Female Human [Permalink]
Personal [hide]
Description: She wears baggy brown pantaloons and a yellow scarf. Her attire stands in sharp contrast to her scythe, which is beautifully polished and possesses an ornate carving of a skull on it. She has wavy white hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born in the west, but her parents moved at a very young age to the east. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to have a good time and be beloved; and she is greedy
Ideals: Philantrophist, Fighting, Optimist. Bonds: Immigrant, Rich. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 13 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Gnome
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 90 pp.
Blossom Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She usually wears her red robe and has her bastard sword always slung over her shoulder. She is portly but not overly obese. Her hair is golden and curly. Her green eyes lackadaisically let the world flow into them.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a ruthless business woman, a trait she acquired from her mother.
History: She got into the Healer business at a young age. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She inherited the family business which she has now maintained for 5 years.
Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion
Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Job, Family. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp. Blue quartz (8 gp). Moonstone (20 gp). Moss agate (8 gp). 4 Alchemist’s fire. 3 Antitoxin. 3 Antitoxin. 3 Thunderstones.
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