Travok Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has a large grey mantle and cape that has been intricately interwoven into his yellow robe. He keeps his white hair in a flapper bob. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born in the east, but his parents moved at a very young age to the north. His father was a soldier and died while he was still young. Travok was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and someone believes him a fraud
Flaws: Ugly, Shy. Bonds: Enemies, Immigrant, Military. Occupation: Spy
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 1 Masterwork Common Melee.
Mozû Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. His white hair is still thick. His skin is flawless and his gray eyes scan people very quickly.
Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Mozû does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Mozû was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 13000 cp. Brass mug with jade inlays (600 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Osah Pain, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green coat over a pastel low-cut shirt, and a feathered hat upon her head. She carries with her a set of bows, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her hair is chestnut and curly. Her white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Osah is combative with any and all who dare try her patience in the slightest.
History: Gifted from a young age, Osah studied abroad. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Osah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Beggar and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Fighting, Optimist, Justice, Gifted. Bonds: Family. Occupation: Beggar
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 290 gp.
Thodris Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This woman sports grey clothing, slightly heavier than average wear. She is muscular with a powerful set of arms. She wears her blonde hair up in a very large beehive style do. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a minor phobia of water and hates getting wet.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved from fad to fad and when she turned 15 she discovered music. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is wracked by social anxiety; and she has money and likes to spend it
Ideals: Artistic. Flaws: Shy, Fearful, Disease. Bonds: Rich. Occupation: Scribe
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp.
Abalaba Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a perfectly clean shirt and pair of pants. Her long chestnut hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was raised in a plains tribe. There was a wharf not far from home where she often wandered off to fish. She inherited the family business which she has now maintained for 3 years.
Motivation: Marry her brother to traveling adventurers; and to be a dyer again
Bonds: Attractive, Nature, Family, Job. Occupation: Bowyer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 20000 cp. Chrysoprase (40 gp). Golden pearl (40 gp). Moss agate (4 gp).
Flask Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His fur is yellow and curly. His eyes are likewise amber.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Carter business at a young age. Cursed with lycanthropy at a very young age, Flask has worked very hard to control his curse. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: He feels that his past leaves him morally obligated to help; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Selfish, Disease. Bonds: Job, Criminal record. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 19000 sp. 1 Minor magic item.
Salasar Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His crest is bronze and curly. He is very pretty but has cold, dead eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His mother raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Attractive, Nature. Occupation: Apothecary
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 7000 sp.
Oblar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a red costume with the symbols of magic on his torso. With a patchy silver beard and wild silver hair. His brown eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sailor father left him crippled. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: He wants to get laid; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Optimist. Flaws: Disease. Bonds: Criminal record, Job, Has a crush. Occupation: Bellfounder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Undercommon, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Chem Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'4" eastern man, he wears tight fitting clothing which further accentuates his frame. He has dyed his greying white hair a little too much giving a sharp white color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Chem wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was granted druidic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Attractive, Slave, Debt. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
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Their contribution stands as a beacon of hope for all adventurers!
