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NPC Generator

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Advanced [show]


Ahrim Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair, while still mostly silver, has prominent grey streaks. His eyes are black and catlike.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. Ahrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and tiefling compassion

Ideals: Artistic. Flaws: Racist, Hedonist. Bonds: In love. Occupation: Animal Trainer

Voice: Thin and wheezing

Attributes [hide]

Ahrim Enigma, Male Tiefling Aristocrat 4
Medium (6'2") Tiefling, Lawful Evil (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. Black pearl (200 gp). Rose (70 gp). Chrysoprase (70 gp).


Social Check DCs


Tippletoe Timbers, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She has the majority of her body covered in plate. Her white hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed southerner is not easily forgotten.

Personality: She is overprotective of those who hire her services. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village she learned the ways of the warrior from her father. She found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality.

Ideals: Extrovert, Fighting. Bonds: Guardian, Adventurer. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tippletoe Timbers, Female Gnome Ranger 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)14 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3 Antitoxin. 1 Everburning torch. 2 Alchemist’s fire.


Social Check DCs


Ribbles Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is white and curly. His gray unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born at the edge of vast forest. Ribbles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many brigands want him driven away; and a deep hatred of brigands

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Enemies, Nature. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Ribbles Fiddlefen, Male Gnome Sorcerer 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 37000 sp. Bloodstone (30 gp). Fiery yellow corundum (1200 gp). White opal (1200 gp). 1 Minor magic item.


Social Check DCs


Osco Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he sports red clothing, slightly heavier than average wear. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Osco was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Osco abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Has a crush, Poor, Adventurer. Occupation: Ruler

Voice: Hissing voice

Attributes [hide]

Osco Hogcollar, Male Halfling Wizard 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)16 (+3) 10 (+0)18 (+4)
Skills History +6, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Abyssal, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She wears a deerstalker hat to cover her moderate length black fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: The child of a Bounty Hunter, who enjoyed hunting, Aura was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aura took refuge in the large cave and found the beat up crossbow and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She wants revenge against illithids; and doesn't want to be a barkeep and was forced into it by her family

Flaws: Depressed. Bonds: Attractive, Family, Nature, Guardian, Enemies. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Aura Blossom, Female Tabaxi Cleric 10
Medium (6'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Insight +5, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 1800 gp. Solid gold idol (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Astley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. His hair is white, silky, and of moderate length. His eyes are a pleasant brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Cory hails from a village terrorized by illithids. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to travel the world and help people.

Motivation: Revenge; and a deep hatred of illithids

Ideals: Philantrophist. Flaws: Shy, PTSD. Bonds: Attractive, Enemies. Occupation: Dilettante

Voice: Strong lisp

Attributes [hide]

Cory Astley, Male Human Commoner 11
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 38 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)16 (+3) 10 (+0)12 (+1)
Skills History +7, Persuasion +5
Senses Passive Perception 10
Languages Common, Aquan, Terran, Undercommon
Attacks Melee +2 / 3d8-2, Ranged +3 / 3d8-1, Grapple -1

Possessions: 390 pp. Silver comb with moonstones (900 gp). Solid gold idol (800 gp). Black velvet mask with numerous citrines (170 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Zheng, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. He has a small bristly mustache and wavy black hair. His half smiles and green eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered dancing. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Joker, Artistic, Philantrophist. Bonds: Attractive, Military. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Thomas Zheng, Male Half-Elf Warlock 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)7 (-2) 10 (+0)15 (+2)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Laucian Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He wears a colorful flower in his white hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He hates giants. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.

Motivation: He wants revenge against giants; and a deep hatred of giants

Ideals: Athletic, Joker. Bonds: Attractive, Enemies, Immigrant. Occupation: Bowyer

Voice: Whispers

Attributes [hide]

Laucian Heiser, Male Half-Elf Expert 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 6 (-2)11 (+0)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Violet garnet (200 gp). 7 Acid flasks. 2 Tanglefoot bags. 1 Smokesticks.


Social Check DCs


Suhnae Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. His silver hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Suhnae grew up listening to his father's many stories. Suhnae abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Athletic, Professionalism. Flaws: Insane. Bonds: Adventurer, Enemies, Family. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Suhnae Ofandrus, Male Half-Elf Monk 14
Medium (5'4") Half-Elf, Chaotic Good (CR 14)
Armor Class 10
Hit Points 93 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 19 (+4)12 (+1)
Skills Athletics +7, History +7
Senses Passive Perception 14
Languages Common, Elven, Draconic, Aquan
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +7

Possessions: 5000 gp. Violet garnet (500 gp). Pink diamond (2000 gp). Malachite (11 gp). Blue quartz (11 gp). Deep blue spinel (500 gp). Malachite (11 gp). Bloodstone (60 gp). Amethyst (80 gp). Emerald (800 gp). Brown-green garnet (80 gp). Black pearl (500 gp). Moss agate (11 gp). Onyx (60 gp). Rock crystal (60 gp). Rhodochrosite (11 gp). 1 Medium magic item.


Social Check DCs

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