Ovina Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'2". She tends to wear a brown poncho over her likewise colored trousers and shirt. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her otherwise smooth face is marked with small tiny scars.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Courier, who enjoyed hunting, Ovina was taken on many hunting expeditions. Ovina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She became a Barber soon after.
Motivation: She's attracted to the PC; and she would like to get married and retire
Flaws: Disease, Fearful. Bonds: Nature, Job, Has a crush. Occupation: Barber
Voice: Slurs words
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 60 pp.
Leaf Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown wide-brimmed hat and brown clothes. His orange fur has been sun bleached extensively. His eyes are likewise amber. His teeth are white and perfect.
Personality: Eccentric and domineering, Leaf will drive conversation. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: Doesn't want to be a Miller and was forced into it by his family; and he is not mentally stable, and does not behave rationally
Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 pp.
Cecily Garfield, Female Human [Permalink]
Personal [hide]
Description: Standing 5'5", this woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her chestnut hair is kept up in a ponytail inside a wide-brimmed hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Cecily is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Regain custody of her son; and she has money and likes to spend it
Ideals: Extrovert, Fighting. Bonds: Rich, Slave, Family. Occupation: Mason
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 10)
Armor Class 12
Hit Points 59 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Aquan, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 50 pp. Silver chalice with lapis lazuli gems (60 gp). A small bag of saffron. (60 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item.
Borun Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fancy white suit. He keeps his brown hair in a flapper bob. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: An old rival family wants him found; and sabotage a competitor
Ideals: Philantrophist, Artistic, Persistence. Bonds: Attractive, Family, Job. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 11)
Armor Class 10
Hit Points 24 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 1100 gp. Old masterpiece painting (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Silver comb with moonstones (500 gp). Sapphire pendant on gold chain (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Susannah Drover, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses well, wearing yellow shirts, loose pants, and blazers most of the time. She wears a colorful flower in her silver hair. She has amber eyes and a yellow hat with a blue feather.
Personality: She likes to make people angry or surprised. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: A deep hatred of goblins; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Flaws: Antagonistic. Bonds: Attractive, Religious, Rich, Enemies. Occupation: Adventurer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Three Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing the road beaten gear of a warrior. Her cinnamon fur is lengthy. Her skin is flawless and her blue eyes scan people very quickly.
Personality: Three is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She receives visions of the future at random moments
History: She was born the only child of a wealthy merchant. After coming to the age of reason, Three took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the north.
Ideals: Fighting, Athletic, Extrovert, Gifted, Entrepeneur. Bonds: Attractive. Occupation: Bricklayer
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 37 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Auran, Elven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2100 gp. Gold music box (2000 gp). Jeweled electrum ring (4000 gp). Old masterpiece painting (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Sapphire pendant on gold chain (1400 gp).
Meriele Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. She has slicked back chestnut hair. Her violet eyes have a joyful gleam in them most of the time.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born at the edge of vast island. She moved out north to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help; and sabotage a competitor
Ideals: Passionate, Philantrophist. Bonds: Nature, Criminal record, Job. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Undercommon, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 1000 sp. 1 Half-Plate.
Flask Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is typically in his Crown-heir uniform, and sports empty pouches on his belt. His red fur is heavily combed to the right. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Flask reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Crown-heir.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and wants to open a new tavern
Ideals: Joker. Flaws: Terse. Bonds: Job, Slave, Military. Occupation: Crown-heir
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 120 gp.
Ghâm Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is still thick. His gray eyes are slightly larger than normal.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.
Motivation: A deep hatred of drow; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice, Artistic, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Painter
Voice: Squeaky
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!
