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NPC Generator

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Advanced [show]


Alice Spalding, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She typically wears grey cloth garments or leather armor. With wild auburn hair. Her eyes are green and catlike.

Personality: She can speak with the recently deceased. She is frequently practicing swordplay.

History: She was born in the west, but her parents moved at a very young age to the north. Alice was born on a far western forest where she grew up under the tutelage of her father, an expert Herbalist. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Regain custody of her daughter; and doesn't want to be a herbalist and was forced into it by her family

Ideals: Gifted, Entrepeneur. Bonds: Military, Immigrant, Family. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Alice Spalding, Female Human Fighter 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 4 (-3)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp. 3 Antitoxin.


Social Check DCs


Prosperine Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'9". She wears a fancy green dress, and her gloved hand is found clutching a club. Her hair is greying and her face has many wrinkles. Her fair skin shows little sign of her aristocratic breeding.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: The child of a Bowyer, who enjoyed hunting, Prosperine was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Prosperine took refuge in the ruined castle and found the beat up club and armor she uses now. She has taken up work as a Miller and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Flaws: Shy, PTSD. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Prosperine Sanctuary, Female Tiefling Barbarian 7
Medium (4'9") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 48 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)17 (+3) 13 (+1)14 (+2)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Draconic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 110 pp. Cloth of gold vestments (150 gp). Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Korinn Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'7" and is a bit bulky. She is very muscular particularly in the legs. She wears suspenders and green workpants. Her shirt is black, and she wears a heavy green leather apron most of the time. Her brass crest is thinning but still full. She is baby faced.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born in the south to a Armorer, Korinn learned a great deal about her father's area of expertise. Her father was a soldier and died while she was still young. Korinn was left her father's suit of armor and trained in its use and care. She became a Armorer soon after.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Job, Military. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Korinn Hshhsstoroth, Female Dragonborn Druid 10
Medium (6'7") Dragonborn, Lawful Evil (CR 10)
Armor Class 11
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)16 (+3) 11 (+0)9 (-1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: Smoky quartz (50 gp). Alexandrite (200 gp). Violet garnet (200 gp). Sardonyx (50 gp). Jasper (50 gp). Azurite (13 gp). Silver pearl (90 gp). 1 Minor magic item.


Social Check DCs


Dondon Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He has a long silver beard with little hanging trinkets. His eyes are gray and beady.

Personality: He is fixated on the number 30. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a wizard, Dondon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Mentor, Rich, Adventurer. Occupation: Navigator

Voice: Timid voice

Attributes [hide]

Dondon Nimblefingers, Male Halfling Barbarian 12
Small (3'1") Halfling, True Neutral (CR 12)
Armor Class 13
Hit Points 102 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 400 pp. Hematite (8 gp). Moonstone (60 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Sardonyx (60 gp). Tiger eye turquoise (8 gp). 1 Minor magic item.


Social Check DCs


Numba Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is wearing colorful clothing, dressed as a Herbalist. She is an epitome of beauty. She keeps her golden hair in a pixie cut. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Numba grew up listening to her mother's many stories. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is wracked by social anxiety

Ideals: Impeccable. Flaws: Fearful, Insane. Bonds: Attractive, Adventurer, Criminal record. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Numba Umbodoben, Female Gnome Rogue 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)14 (+2) 12 (+1)16 (+3)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp).


Social Check DCs


Gomory Paxton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown leather gloves, a brown jacket, and tight pants. His black hair is matted, messy, and big. He wears an eyepatch.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert, Optimist. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Gomory Paxton, Male Human Sorcerer 2
Medium (5'11") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)8 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 180 gp.


Social Check DCs


Beiro Dmitriyev, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.

History: He got into the Carpenter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He then took over the family business and is one of the better Carpenter for hire.

Motivation: To get a good night's sleep.

Ideals: Entrepeneur. Flaws: Insomniac, Impulsive, Fearful. Bonds: Job. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Beiro Dmitriyev, Male Half-Elf Warlock 13
Medium (5'2") Half-Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 64 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)10 (+0) 17 (+3)6 (-2)
Skills Athletics +4, Perception +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 4000 gp. Alexandrite (1100 gp). Jasper (40 gp). Golden yellow topaz (1100 gp). Chrysoprase (40 gp). Rich purple corundum (600 gp). Red spinel (70 gp). Violet garnet (1100 gp). Red garnet (70 gp). Blue quartz (16 gp). Citrine (40 gp). Emerald (600 gp). Amethyst (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jebeddo Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Jebeddo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Fighting, Justice. Flaws: Hedonist. Bonds: Attractive, Nature, Family. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Jebeddo Gummen, Male Gnome Rogue 7
Small (3'5") Gnome, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Dagnal Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is dressed in a clean grey cloak covering her clean studded leather. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her auburn hair is smooth and relatively long. She tend to wears goggles to shield her eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Engraver arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants her loneliness to end; and nothing but the best is good enough for her

Ideals: Justice, Impeccable. Bonds: Rich, Enemies, Has a crush. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Dagnal Helcral, Female Dwarf Commoner 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)7 (-2) 11 (+0)7 (-2)
Skills Medicine +2, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 40 gp. 1 Breastplate.


Social Check DCs

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