Ahlyssa Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'3". She wears tattered old clothes, and her gloved hand is found clutching a glaive. Her hair is white and curly. She is baby faced.
Personality: A skeptical and narcissistic woman, Ahlyssa's first love is herself. Her second love is also herself. She would rather hide behind her crafts than deal with other people.
History: She was born at the edge of vast desert. Her father was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Mayor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 7 (-2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Alexandrite (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Avice Elsing, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and is well dressed, constantly wearing a yellow suit, grey shirt, and red tie. Her auburn hair is matted, messy, and big. Her face is covered beneath a completely black helmet.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born in the east. A gypsy cursed her at a young age, leading to her ugly appearance. She has taken up work as a Dyer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She wants to get laid.
Ideals: Athletic, Passionate. Flaws: Ugly, Impulsive. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Halimath Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. His eyes are likewise amber. His teeth are white and perfect.
Personality: He can speak with the recently deceased. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Halimath and his spouse have recently divorced.
Motivation: Meet up once more with his childhood friend; and his religion dominates his actions
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Adventurer. Occupation: Performer
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Orc, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Mara Ariessus, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she has the majority of her body covered in plate. Her chestnut hair is braided into rings. She has gleaming, smiling brown eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Mara hails from a village terrorized by illithids. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Many illithids want her driven away; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Immigrant, Enemies, Military. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 91 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Giant
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp. Gold and topaz bottle stopper cork (700 gp). Jeweled anklet (1000 gp). 1 Minor magic item.
Nelkin Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish brown hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Nelkin was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Nelkin and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Unemployed
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
Great Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He typically wears brown cloth garments or leather armor. His whole body is exceptionally muscular. His fur is gray, silky, and of moderate length. His blue eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the south, but his parents moved at a very young age to the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure; and he has passion for adventuring and risk
Bonds: Immigrant, Attractive, Religious, Adventurer, Rich. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 49 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item.
Emerald Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a large pastel mantle and cape that has been intricately interwoven into her tan robe. She is bristling with hidden weapons, mostly shields and shortbows. She has moderate length gray fur. Her thin eyebrows rest above her beady yellow eyes.
Personality: A deeply religious woman she believes everything happens for a reason. Animals are drawn to her, and she is able to talk to them.
History: She was born in a small island village. Her martial abilities were realized during a raid on her village. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Religious, Nature. Occupation: Body Guard
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 68 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 100 pp. 1 Minor magic item.
Artin Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'1" has a big stupid grin on her face most of the time. She wears brown leather gloves, a brown jacket, and tight pants. Her brown hair is lengthy and is close to two feet long. Her green eyes are passionate and lively.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the east to a Map Maker, Artin learned a great deal about her father's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She inherited the family business which she has now maintained for 15 years.
Motivation: To reunite with her absent father; and sabotage a competitor
Ideals: Joker. Flaws: Impulsive. Bonds: Job, Adventurer, Family. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 140 gp.
Donaar Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky black painted plate armor. His scarlet crest is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: Donaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.
History: He comes from a rich southern family. Cursed with lycanthropy at a very young age, Donaar has worked very hard to control his curse. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he's looking for his big break
Ideals: Extrovert, Artistic. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 5)
Armor Class 8
Hit Points 40 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 14 (+2) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
