Daar Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'4" and muscular, this eastern woman wears a green costume with the symbols of magic on her torso. Her crest is gold and curly. Her eyes are red and beady.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Carpenter
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Felosial Amakiir, Female Elf [Permalink]
Personal [hide]
Description: This woman dresses well, typically a more casual-formal manner. She is muscular with a powerful set of arms. Her chestnut hair is heavily combed to the right. Her brown eyes peer out from beneath her wide-brimmed blue hat.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She is afraid of women and trembles around them
History: Felosial was born the youngest of three triplets. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Assassin and was forced into it by her family; and to unite with her sister
Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Family. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 8)
Armor Class 14
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Giant
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1500 gp.
Alice Hackney, Female Human [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is always cut to a buzz. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Always inclined to offer people food she seems plenty friendly. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Alice was raised in a hard working conservative environment. She worked as a nervous Miller and found it very stressful. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Miller responsibilities is difficult; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Attractive, Has a crush, Job. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Horza Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. His golden hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Horza embodies much of what other species detest in the Half-Orcs. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the south. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is greedy; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item.
Salasar Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears an entirely green suit with brown socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His white crest is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Salasar was born in the east. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Joker, Extrovert, Persistence. Bonds: Rich, Attractive. Occupation: Cook
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 17)
Armor Class 10
Hit Points 71 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Draconic
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. Tourmaline (90 gp). Smoky quartz (50 gp). Eye agate (9 gp). Tourmaline (90 gp). Moonstone (50 gp). Black pearl (1000 gp). Violet garnet (1000 gp). Deep blue spinel (1000 gp). Jasper (50 gp). Red-brown spinel (90 gp). Iolite (50 gp). Iolite (50 gp). Alexandrite (1000 gp). Moonstone (50 gp). Blue sapphire (1100 gp). Banded agate (9 gp). Alexandrite (1000 gp). Tiger eye turquoise (9 gp). Blue sapphire (1100 gp). Sard (50 gp). Rock crystal (50 gp). Red-brown spinel (90 gp). Chalcedony (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Pennie Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has no hair. She is baby faced.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tanner arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and half-elven compassion
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Tanner
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 20 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Undercommon, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. Rhodochrosite (14 gp). Moonstone (80 gp). Peridot (80 gp). 1 Minor magic item. 1 Minor magic item.
Gesrethe Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She sports green clothing, slightly heavier than average wear, and she perpetually has her rapier ready. Her crest is greying and her face has many wrinkles. She has gleaming, smiling red eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born in the north to a Hunter, Gesrethe learned a great deal about her mother's area of expertise. A gifted student she started as a Fisher, but she got bored and became a Hunter. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Disease, Hedonist, Antagonistic. Bonds: Job. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 18)
Armor Class 14
Hit Points 89 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +8 / 5d6+2, Ranged +10 / 5d6+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 600 pp. Chrysoprase (50 gp). Golden yellow topaz (600 gp). Clear bright green emerald (4000 gp). Eye agate (14 gp). Malachite (14 gp). Red-brown spinel (60 gp). Deep blue spinel (600 gp). Moss agate (14 gp). Hematite (14 gp). Banded agate (14 gp). Obsidian (14 gp). Black star sapphire (1000 gp). Moonstone (50 gp). Red-brown spinel (60 gp). Zircon (50 gp). Chalcedony (50 gp). Rock crystal (50 gp). Rock crystal (50 gp). Eye agate (14 gp). Deep blue spinel (600 gp). Deep green spinel (60 gp). Coral (60 gp). Moonstone (50 gp). Star ruby (1000 gp).
Griselda Everleigh, Female Human [Permalink]
Personal [hide]
Description: 4'10" and muscular, this southern woman tends to wear a large brown jacket. Her white hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Griselda studied abroad. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was granted arcane powers by her dying brother.
Motivation: She is not mentally stable, and does not behave rationally; and she wants to meet her childhood hero
Ideals: Athletic, Gifted. Flaws: Insane, Secretive, Antagonistic. Bonds: Adventurer. Occupation: Mason
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp. 1 Masterwork Uncommon Weapon.
Bilga Reid, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a white top hat and white clothes. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her silver hair is braided into rings. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. She also has developed a complete distrust of the Banker profession.
History: From birth she was tutored by a cruel and relentless mentor. Her father had invested heavily in several trade routes and wanted her to inherit them. She has drifted from career to career and currently works as a Gardener.
Motivation: Sabotage a competitor; and she uses money and sex appeal to get what she needs
Flaws: Racist. Bonds: Rich, Attractive, Job, Mentor. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!