Markosian Haste, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a black cloak and cross-gartered brown stockings. Her wide-brimmed hat is riddled with cuts and holes. Her ears are large.
Personality: Abrasive and pushy, she has a hard time making friends. She is lazy and tries to find solutions quickly.
History: Markosian hails from a village terrorized by goblins. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Markosian took refuge in the large cave and found the beat up shield and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and someone believes her a fraud
Flaws: Ugly, Antagonistic, Lazy. Bonds: Enemies, Nature. Occupation: Weaver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1000 gp. Black opal (1500 gp). Alexandrite (300 gp).
Seere Grace, Female Tiefling [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her chestnut hair down. Her eyes are silver and she is always smoking a pipe.
Personality: She is witty, but her monotone delivery comes off as unnerving She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Seere was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She moved from fad to fad and when she turned 15 she discovered music. By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her sister
Ideals: Joker, Artistic, Fighting. Bonds: Poor, Family. Occupation: Engraver
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 sp.
Kali Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a simple green robe with black stripes complete with hood. Her red hair is braided into rings. Her white eyes dart from person to person.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born at the edge of vast island. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.
Motivation: To reunite with her absent father; and doesn't want to be a laborer and was forced into it by her family
Ideals: Athletic. Flaws: Shy. Bonds: Slave, Nature, Family. Occupation: Laborer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Gold dragon comb with red garnet eye (300 gp).
Art In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. She has moderate length cinnamon fur. She has a tattooed face.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: The child of a Beggar, who enjoyed hunting, Art was taken on many hunting expeditions. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: She has passion for adventuring and risk; and wants a kiss
Ideals: Athletic. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Bloodstone (50 gp).
Andraste Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this woman is wearing colorful clothing, dressed as a Layabout. Her hair is always cut to a buzz. Her eyes are violet.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Andraste was born in the south. At a young age she loved to build and create. Andraste abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To protect her home; and she's looking for her big break
Ideals: Artistic, Fighting, Persistence. Bonds: Nature, Adventurer, Guardian. Occupation: Layabout
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 6)
Armor Class 9
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Ignan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Adrie Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears rags and sports a simple walking cane. Her white hair is kept up in a ponytail inside a Stetson hat. Her face is scarred and worn.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the east, but her parents moved at a very young age to the west. Through the years after Adrie was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Adrie's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Immigrant. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Veloptima Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her skin is fair and her fingers are delicate and long. Her auburn hair is still thick. Her thin eyebrows rest above her beady brown eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Veloptima was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. While studying, she fell in love. They married and had a son. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants revenge against goblins
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Enemies, In love, Slave. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 9)
Armor Class 12
Hit Points 62 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 3000 sp. Blue quartz (11 gp). Iolite (60 gp). Chrysoprase (60 gp). Banded agate (11 gp). 1 Minor magic item.
Agatha Clifford, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is dressed in earthy colors with a grey and green handkerchief worn on her right side. Her chestnut hair is unkempt and raggedy. Her eyes are brown.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with a lost civilization.
History: She was born several months after her father was called into army service. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality.
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Adventurer, Military, Religious. Occupation: Actor
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Red-brown spinel (140 gp).
Verin Skill, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 6'5", this woman is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. Her silver hair, when down, is lengthy. She has white eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is obsessed with her god.
History: She was raised in a white middle class family as the only child. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She now mingles about in high society.
Motivation: She is greedy; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Mundane, Racist. Bonds: Rich, Religious. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 230 gp. 1 Masterwork Common Melee.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
