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NPC Generator

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Advanced [show]


Cask In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a rapier on her belt. She is portly but not overly obese. Her lavender fur is drawn into a tight pony tail with a dagger scrunchie. She has gleaming, smiling copper eyes.

Personality: Eccentric and domineering, Cask will drive conversation. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While studying, she fell in love. They married and had a daughter. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Fighting, Extrovert, Gifted. Bonds: Adventurer, In love. Occupation: Soapmaker

Voice: Indian accent

Attributes [hide]

Cask In the Wind, Female Tabaxi Wizard 14
Medium (6'0") Tabaxi, Chaotic Good (CR 14)
Armor Class 13
Hit Points 63 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 16 (+3)17 (+3)
Skills Persuasion +8
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444

Possessions: 500 pp. Tiger eye turquoise (14 gp). White pearl (60 gp). Coral (60 gp). Azurite (14 gp). Amethyst (60 gp). Star ruby (1100 gp). Golden pearl (60 gp). 1 Medium magic item.


Social Check DCs


Mara Holimion, Female Elf [Permalink]

Personal [hide]

Description: She wears a simple tan robe with pastel stripes complete with hood, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her half smiles and brown eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Mara embodies much of what other species detest in the Elves. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's in love; and she's attracted to the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Mara Holimion, Female Elf Cleric 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 pp.


Social Check DCs


Zephan Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His feathered hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Sold as a small child to a slaver, Zephan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Insomniac, Insane. Bonds: Criminal record, Mentor. Occupation: Slave Trader

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zephan Conviction, Male Tiefling Rogue 4
Medium (6'3") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp.


Social Check DCs


Ida Franklin, Female Half-Elf [Permalink]

Personal [hide]

Description: A 5'9" northern woman, she is well dressed, but even with her fine clothing she looks run-down. Her red hair is lengthy and is close to two feet long. She has brown eyes and a violet hat with a grey feather.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is lazy and tries to find solutions quickly.

History: Ida was raised in a hard working conservative environment. She has chosen to use the inheritance that was left to her frivolously. She tends to her Marshal job now, and dutifully fulfills any obligations she has.

Motivation: She uses money and sex appeal to get what she needs; and to end her boredom

Flaws: Mundane, Lazy. Bonds: Job, Rich, Attractive. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Ida Franklin, Female Half-Elf Ranger 4
Medium (5'9") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp.


Social Check DCs


Emerald Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her morningstar. She has a penchant for wearing a ring with an oversized amber on her right hand. She wears a colorful flower in her brown fur. Her yellow eyes dart from person to person to random spaces in the air.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in a small village she learned the ways of the warrior from her mother. She has chosen to use the inheritance that was left to her frivolously. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She has money and likes to spend it.

Ideals: Fighting. Flaws: Secretive. Bonds: Rich, Attractive. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Emerald Moon, Female Tabaxi Adept 10
Medium (6'1") Tabaxi, True Neutral (CR 10)
Armor Class 15
Hit Points 37 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)20 (+5) 9 (-1)12 (+1) 9 (-1)9 (-1)
Skills Arcana +5, Athletics +8
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +8 / 3d6+4, Ranged +9 / 3d6+5, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 8000 sp. Moss agate (10 gp). Banded agate (10 gp). Silver pearl (130 gp). White opal (1100 gp). Eye agate (10 gp). Black pearl (1300 gp). Onyx (60 gp).


Social Check DCs


Ozyman Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair, when down, is lengthy. He has brown eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gifted from a young age, Ozyman studied abroad. After coming to the age of reason, Ozyman took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Sailor.

Motivation: He is content; and expand his business

Ideals: Gifted. Flaws: Selfish, Mundane. Bonds: Religious, Job. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Ozyman Fastfoot, Male Halfling Rogue 13
Small (3'4") Halfling, True Neutral (CR 13)
Armor Class 10
Hit Points 93 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 18 (+4)15 (+2) 14 (+2)17 (+3)
Skills Insight +6, Medicine +6
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Draconic
Attacks Melee +2 / 4d4-2, Ranged +3 / 4d4-1, Grapple -1

Possessions: 100 pp. Obsidian (4 gp). Star ruby (900 gp). Pink diamond (4000 gp). Star rose quartz (40 gp). Rich purple corundum (900 gp). Hematite (4 gp). Violet garnet (1600 gp). Red spinel (60 gp). Obsidian (4 gp). Eye agate (4 gp).


Social Check DCs


Patrick Peyton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He usually wears his brown robe and has his axe always slung over his shoulder. His hair is chestnut and curly. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 13th year, his parents were killed by a goblins raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Many goblins want him driven away.

Ideals: Athletic, Optimist, Justice. Bonds: Immigrant, Enemies. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Patrick Peyton, Male Human Commoner 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)10 (+0) 11 (+0)10 (+0)
Skills Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 90 pp. Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Gold and topaz bottle stopper cork (1500 gp).


Social Check DCs


Glim Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt. His silver hair is long and unkept. He has violet eyes and a tan hat with a yellow feather.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Shy. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Glim Offund, Male Gnome Cleric 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 7000 sp.


Social Check DCs


Drifting Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her axe. She is muscular with a powerful set of arms. Her fur is black and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a small toy that she constantly fidgets with.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To share knowledge with the world; and she seems to be bored by most things

Ideals: Logical. Flaws: Mundane, Addict, Insane. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Drifting Paws, Female Tabaxi Bard 2
Medium (5'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)10 (+0) 11 (+0)17 (+3)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Smokesticks.


Social Check DCs

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