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NPC Generator

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Advanced [show]


Manea Hope, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she tends to wear a black poncho over her likewise colored trousers and shirt, and is pretty ugly. Her silver hair is knotted and matted. She wears round tiny glasses practically rammed into her face.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was granted druidic powers by her dying sister.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Manea Hope, Female Tiefling Paladin 5
Medium (5'10") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 6 (-2)18 (+4)
Skills Insight +1, Investigation +6
Senses Passive Perception 8
Languages Common, Celestial, Aquan, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Violet garnet (400 gp). Emerald (800 gp). Chrysoberyl (100 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Nora Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak. She has a moderate pudge and is not very fit. Her moppish auburn hair is in a traditional bowl cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 15th year, her parents were killed by a illithids raid, leaving Nora alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to travel the world and help people.

Motivation: She wants to meet her childhood hero; and she wants revenge against illithids

Ideals: Joker, Gifted, Philantrophist. Bonds: Enemies, Adventurer. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Nora Aranore, Female Dwarf Druid 3
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)11 (+0) 16 (+3)9 (-1)
Skills Medicine +5, Stealth +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 30 pp.


Social Check DCs


Drogo Halsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, brown cloak. His white hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.

History: Drogo was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: Expand his business; and a strong sense of loyalty to dragonborn people

Ideals: Entrepeneur. Flaws: Shy, Racist. Bonds: Job, Attractive. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Halsey, Male Human Commoner 11
Medium (5'8") Human, Chaotic Good (CR 11)
Armor Class 8
Hit Points 30 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +2 / 3d8-2, Grapple +3

Possessions: 1900 gp. Alexandrite (1600 gp). Golden yellow topaz (1600 gp). Red spinel (110 gp). Blue star sapphire (1200 gp). Moonstone (30 gp). Rock crystal (30 gp). Obsidian (7 gp). 1 Minor magic item.


Social Check DCs


Shifting Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is generally well dressed albeit a few years behind the times. Her yellow fur has been sun bleached extensively. She wears large thick round spectacles.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has a rivalry with the Church that dominates her actions; and she has passion for adventuring and risk

Ideals: Artistic. Bonds: Attractive, Adventurer, Military, Religious. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Shifting Of Ivory, Female Tabaxi Adept 6
Medium (4'8") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 600 gp. Violet garnet (1300 gp).


Social Check DCs


Two Llamas Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a brown cloak and cross-gartered blue stockings. Her gray fur is lengthy and is close to two feet long. Her yellow eyes peer out from beneath her Stetson brown hat.

Personality: She has always had a great fascination with Tiefling culture. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Courier father left her crippled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to raise her children well; and regain custody of her son

Flaws: Ugly, Racist, Disease. Bonds: Adventurer, Family. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Two Llamas Moon, Female Tabaxi Barbarian 8
Medium (4'11") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 52 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 700 gp. Embroidered and bejeweled glove (3000 gp). Gold dragon comb with red garnet eye (1700 gp). An abacus with copper, silver and gold markers (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Wade, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. He has blue eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a very good compulsive liar and kleptomaniac.

History: He was born at the edge of vast mountains. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Ruler like his father before him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his relatives are trying to arrange a marriage

Flaws: Shy. Bonds: Poor, Criminal record, Nature, Job, Family. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

Balimaar Wade, Male Human Aristocrat 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Mehen Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'2" and dresses well, typically a more casual-formal manner. His left leg appears badly burned and disfigured. His long copper crest is drawn into a two foot long braid. His gold eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Mehen lived on a farm with his father, near the main road leading to a nearby town. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Attractive, Family. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Mehen Yarjerit, Male Dragonborn Adept 13
Medium (6'2") Dragonborn, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 83 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Investigation +4, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333210

Possessions: 1000 pp. Black pearl (300 gp). Sard (80 gp). Moss agate (7 gp). Lapis lazuli (7 gp). Hematite (7 gp). Moonstone (80 gp). Red garnet (60 gp). Malachite (7 gp). Violet garnet (300 gp). Eye agate (7 gp).


Social Check DCs


Pyra Sage, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 6'5". She wears a weathered and beat up set of banded mail beneath an oversized green coat. Her dark red hair is greasy and uncared for. She wears round tiny glasses practically rammed into her face.

Personality: She is a hateful person. She taunts others and blames them for her problems. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Pyra is combative with any and all who dare try her patience in the slightest.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Pyra and her spouse have recently divorced.

Motivation: Her religion dominates her actions; and she's repulsed by the pc

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Pyra Sage, Female Tiefling Monk 3
Medium (6'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Cecily Siannodel, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is constantly adorned with expensive silk clothing, often dyed in bright yellow and green, and wears rings and necklaces with large, colorful gems. She has done her best to style her blonde hair to look like a famous performer. Her hazel eyes are passionate and lively.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is obsessed with a lost civilization.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Spy arts, while her mother instructed her in etiquette, music and courtly manner. She moved out west to avoid the crime she committed. She now travels the world, in search of power and loot.

Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Bonds: Rich, Attractive, Adventurer, Criminal record. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Cecily Siannodel, Female Half-Elf Aristocrat 2
Medium (5'4") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 18 (+4)12 (+1) 16 (+3)12 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 90 gp. Jade (140 gp). Deep green spinel (140 gp).


Social Check DCs

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