Bree Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. She has auburn hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She has a massive crush on the younger sibling of the Seamstress who has hired her part-time. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she wants to get laid
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Rich. Occupation: Seamstress
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1 Masterwork Heavy steel shield. 1 Full Plate.
Merla Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she very much looks the part of a Mason. She wears her chestnut hair down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Aggressive, abrasive, and angry, Merla embodies much of what other species detest in the Halflings. She is harsh and unforgiving.
History: Gifted from a young age, Merla studied abroad. After coming to the age of reason, Merla took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Merchant again; and she's repulsed by the pc
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Mason
Voice: Switch between two voices
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Aquan, Celestial, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp. Red-brown spinel (90 gp).
Tyna TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear flannel. Her hair is chestnut and curly. Her eyes are amber and catlike.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Tyna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tyna decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Dilettante kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is a bit of a kleptomaniac.
Ideals: Artistic, Joker. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Dilettante
Voice: Uses sign language
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Numba Sympony, Female Gnome [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears baggy blue pantaloons and a black scarf. Her skin is also unnaturally pale. Her brown hair is greasy and uncared for. Her eyes are violet and catlike.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Born to a pair of adventurers, Numba grew up listening to her father's many stories. She found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor, Job. Occupation: Scribe
Voice: Jittery and nervous
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 8000 sp.
Sorath Calm, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a black cloak and cross-gartered yellow stockings. She has no hair. Her gold eyes dart from person to person to random spaces in the air.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: The child of western immigrants she idolized her mother. Sorath was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sorath decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Flaws: Ugly, Selfish. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Ruler
Voice: Stutters
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Giant, Auran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Karg Sutherland, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears silk and lounges about seductively. He keeps his auburn hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Karg studied abroad. After coming to the age of reason, Karg took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: Meet up once more with his childhood friend; and marry his sister to traveling adventurers
Ideals: Joker, Gifted. Bonds: Attractive, Immigrant. Occupation: Ruler
Voice: Irish accent
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Quillathe Adler, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it, and carries longswords. Her red hair is styled in orderly dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A skeptical and narcissistic woman, Quillathe's first love is herself. Her second love is also herself. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in a small desert village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Interpreter
Voice: Boston accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 64 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 2000 gp. Bloodstone (40 gp). Azurite (10 gp).
Geva Sharps, Female Human [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her long chestnut hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a ruthless business woman, a trait she acquired from her mother.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west.
Ideals: Joker, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Religious. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 4 (-3) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Celestial, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Chain shirt.
Thorin Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a brown vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Thorin grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break
Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Adventurer, Religious. Occupation: Bather
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 70 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +7
Possessions: 3000 sp. Golden pearl (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!