Makaria Idea, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is wearing a perfectly clean shirt and pair of pants. Beneath her clothing is a huge mess of scar tissue. She has dyed her greying silver hair a little too much giving a sharp silver color. Her fair skin shows little sign of her aristocratic breeding.
Personality: A skeptical and narcissistic woman, Makaria's first love is herself. Her second love is also herself. She is obsessed with a lost civilization.
History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Makaria took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is greedy; and nothing but the best is good enough for her
Ideals: Impeccable, Gifted. Bonds: Attractive, Slave, Adventurer, Rich. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Medium (4'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Menny Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her blonde hair in a pixie cut. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is happy with her job as a Mayor. She turns her eye from what people do, preferring to live and let live. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born to a Cartwright, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mayor work with an outfit from a few towns over. Mayor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern.
Ideals: Justice. Bonds: Poor, Attractive, Job. Occupation: Mayor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Merla High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a red coat over a grey low-cut shirt, and a Stetson hat upon her head. She wears her hair in dreadlocks. This amber eyed southerner is not easily forgotten.
Personality: She hates giants. She views them as having robbed her home of its proper glory. Merla enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Merla hails from a village terrorized by giants. When money was particularly tight she was walking through alleys when she overheard a Brewer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Optimist. Flaws: Hedonist. Bonds: Enemies, Poor, Adventurer. Occupation: Brewer
Voice: Spits and sputters
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Great Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her black fur is braided into rings. She has a dull look in her green eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is frequently practicing swordplay.
History: Great hails from a village terrorized by illithids. Her father was a soldier and died while she was still young. Great was left her father's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is not mentally stable, and does not behave rationally; and a deep hatred of illithids
Flaws: Antagonistic, Shy, Insane. Bonds: Military, Enemies. Occupation: Mortician
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (40 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (100 gp). 1 Half-Plate. 1 Banded mail. 1 Breastplate.
Spring Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'4", this woman is dressed in a clean brown cloak covering her clean studded leather. Her fur is cut close to her head. She is baby faced.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Animals are drawn to her, and she is able to talk to them.
History: She was born into a rich family. Spring abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: Further expansion of business; and money/treasure
Ideals: Opinionated, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Scribe
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Soveliss Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of luck around his neck, and a shield on his belt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.
Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. Soveliss is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Soveliss was born in the south. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Fighting, Persistence. Flaws: PTSD. Bonds: Has a crush, Family. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Adelard Clinton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large brown mantle and cape that has been intricately interwoven into his grey robe. His moppish chestnut hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He would rather hide behind his crafts than deal with other people.
History: He was born in the north, but his parents moved at a very young age to the south. Adelard was born on a far northern forest where he grew up under the tutelage of his father, an expert Body Guard. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 32 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: Star rose quartz (20 gp). Black pearl (1300 gp). Amber (130 gp). Jet (130 gp). Blue star sapphire (1200 gp). Rose (20 gp). Black pearl (1300 gp).
Heather Harley, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 4'10". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. With wild white hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is extraordinarily eccentric. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed her at a young age, leading to her ugly appearance. She has achieved small success as a Carpenter.
Motivation: To be a Stableman again.
Ideals: Gifted. Flaws: Insane, Ugly. Bonds: Rich, Job. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 35 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Elven, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. Rhodochrosite (9 gp). Amber (150 gp). Rock crystal (40 gp).
Wrenn Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the east his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Healer.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, Job, Poor. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 19 (+4) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!