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NPC Generator

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Advanced [show]


Pikar Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy white suit. He sports a flattop hair cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the west. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Pikar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To unite with his sister; and a need for knowledge about a nearby landmark

Bonds: Attractive, Adventurer, Rich, Immigrant, Enemies, Family. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Pikar Underfoot, Male Halfling Adept 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)17 (+3) 5 (-3)8 (-1)
Skills Acrobatics +3, Medicine -1
Senses Passive Perception 7
Languages Common, Halfling, Draconic, Ignan, Gnome
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 170 gp.


Social Check DCs


Bolhild Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blonde hair is well kept. She tend to wears goggles to shield her eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She plays an instrument quite well.

History: Bolhild lived on a farm with her father, near the main road leading to a nearby town. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Fletcher and was forced into it by her family.

Ideals: Artistic. Flaws: Secretive, Fearful. Bonds: Family. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Bolhild Foamtankard, Female Dwarf Cleric 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 800 sp.


Social Check DCs


Mardnab Offund, Female Gnome [Permalink]

Personal [hide]

Description: She wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'3" when asserting herself. Her hair is chestnut and very short. Her blue eyes lackadaisically let the world flow into them.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mercenary arts, while her mother instructed her in etiquette, music and courtly manner. Brilliant and gifted she never wanted to apply herself. Due to her spouse's obsession with being a Healer they were divorced and she won custody of their son. She worked as a Mercenary, and she later adopted a second son.

Motivation: She's looking for her big break; and her spouse's relatives view her with great suspicion

Ideals: Justice, Gifted. Bonds: Rich, Adventurer, Family. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Mardnab Offund, Female Gnome Wizard 14
Small (3'3") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 108 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 20 (+5)15 (+2) 9 (-1)14 (+2)
Skills History +7, Survival +4
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Celestial
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444443

Possessions: 6000 gp. A necklace of small pink pearls (3000 gp). Solid gold idol (1200 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Old masterpiece painting (1100 gp). Gold and topaz bottle stopper cork (1700 gp). Brass mug with jade inlays (600 gp). Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold music box (3000 gp). Sapphire pendant on gold chain (1200 gp).


Social Check DCs


Erias Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long red beard with little hanging trinkets. His gray eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful wizard made him what he is. In his 15th year, his parents were killed by a gnolls raid, leaving Erias alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and a deep hatred of gnolls

Ideals: Optimist. Bonds: Poor, Attractive, Enemies, Mentor. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Erias Caebrek, Male Dwarf Bard 12
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 89 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)14 (+2) 16 (+3)9 (-1)
Skills Deception +3, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433332

Possessions: Black pearl (1600 gp). Zircon (60 gp). Eye agate (8 gp). Rose (60 gp). Tiger eye turquoise (8 gp). Chrysoberyl (60 gp). Chrysoberyl (60 gp). Banded agate (8 gp). Red spinel (60 gp). Peridot (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her fur is cinnamon, silky, and of moderate length. She tend to wears goggles to shield her eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Sun was born the youngest of three triplets. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality.

Ideals: Athletic, Disciplined. Bonds: Attractive, Adventurer, Family, Mentor. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Sun Blossom, Female Tabaxi Expert 10
Medium (4'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 40 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 16 (+3)14 (+2)
Skills Acrobatics +6, Medicine +7
Senses Passive Perception 13
Languages Common, Auran, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +7

Possessions: 15000 sp. Gold music box (3000 gp). Fire opal pendant on a fine gold chain (600 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Solid gold idol (900 gp).


Social Check DCs


Susannah Marley, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. Her chestnut hair has been sun bleached extensively. Her eyes are a pleasant hazel.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a slaver, Susannah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 12th year, her parents were killed by a goblins raid, leaving Susannah alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Susannah was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: Many goblins want her driven away; and to be a fortune-teller again

Flaws: Impulsive. Bonds: Job, Mentor, Enemies. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Susannah Marley, Female Human Barbarian 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)16 (+3) 15 (+2)7 (-2)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. Tiger eye turquoise (12 gp).


Social Check DCs


Valanthe Amakiir, Female Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a well pressed and immaculate suit (or dress). She wears her hair in dreadlocks. Her fierce gray eyes like to dwell on things.

Personality: A deeply religious woman she believes everything happens for a reason. She receives visions of the future at random moments

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was a mechanic, and taught her how to fix just about anything. She struck the Shipwright job and began her own company from there.

Motivation: She doesn't get along with people that don't share her tastes; and balancing her hectic life and new shipwright responsibilities is difficult

Ideals: Gifted, Persistence, Impeccable. Bonds: Religious, Job. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Valanthe Amakiir, Female Elf Barbarian 7
Medium (4'8") Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 21 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 5 (-3)10 (+0) 16 (+3)11 (+0)
Skills Deception +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sutha Abram, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing colorful clothing, dressed as a Mason. Her silver hair has been sun bleached extensively. She wears a mask on her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Sutha is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Sutha was born the youngest of three triplets. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is a bit of a kleptomaniac; and marry her sister to traveling adventurers

Flaws: Antagonistic, Mundane. Bonds: Family, Criminal record. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Sutha Abram, Female Half-Orc Adept 2
Medium (5'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)10 (+0) 11 (+0)16 (+3)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Great Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears silk and lounges about seductively. Her fur is beige and very short. She wears large thick round spectacles.

Personality: She has always had a great fascination with Half-Orc culture. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born blind and as such lacked many opportunities for work. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: A strong sense of loyalty to Half-Orc people; and she'd like to take her coworkers down a peg

Ideals: Athletic. Flaws: Racist, Secretive, Disease. Bonds: Attractive. Occupation: Soapmaker

Voice: Slow speaker

Attributes [hide]

Great Of Claws, Female Tabaxi Fighter 5
Medium (6'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp.


Social Check DCs

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