Cask In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. He has no fur. His amber eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them
History: Cask was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cask abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Hunter
Voice: Russian accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 600 sp. Malachite (15 gp).
Traubon Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has a slight overbite and is overall scrawny. He keeps his long chestnut hair kept up in a rat tail. He has hazel eyes.
Personality: Calm and collected, he is a well trained Barrister. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Criminal record, Family. Occupation: Barrister
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1900 sp. 1 Darkwood Buckler.
Orryn Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His hair is black and very short. He has a dull look in his gray eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Sold as a small child to a brothel owner, Orryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with unlife at a very young age, Orryn has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Cynical, Antagonistic, Disease. Bonds: Mentor. Occupation: Junk Dealer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 112 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 3000 gp. Hematite (9 gp). Silver pearl (160 gp). Citrine (40 gp). Silver pearl (160 gp). Black pearl (1000 gp). Star ruby (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Veit Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his halberd always slung over his shoulder. His hair is long and black with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a very good compulsive liar and kleptomaniac.
History: Veit hails from a village terrorized by goblins. He was an athlete and attended two major summer competitions. He never won. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Athletic. Bonds: Attractive, Nature, Criminal record, Enemies. Occupation: Sellsword
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
Leucis Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green tunic with black highlights, and long green pants that bunch up around his shoes. His silver hair, when down, is lengthy. His black unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Leucis lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Leucis was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Cook again; and regain custody of his son
Ideals: Disciplined. Flaws: Disease. Bonds: Adventurer, Family, Military, Job. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Enidda Timbers, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports black long hair. She has brown eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She invites people to come help in her community garden.
History: Born to a pair of adventurers, Enidda grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enidda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Fighting, Athletic, Philantrophist. Flaws: Shy. Bonds: Adventurer. Occupation: Soapmaker
Voice: High pitched and raspy
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Infernal, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Brogg Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket, and he perpetually has his halberd ready. He wears his golden hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Bonds: Religious, Slave. Occupation: Gardener
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 14)
Armor Class 10
Hit Points 73 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 4000 gp. Smoky quartz (20 gp). Zircon (20 gp). Iolite (20 gp). Deep blue spinel (1000 gp). Aquamarine (1000 gp). Star rose quartz (20 gp).
Pyxrin Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'6" and muscular, this eastern woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her brass crest is kept up in a ponytail inside a broad hat. Her thin eyebrows rest above her beady red eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Pyxrin studied abroad. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and she has a rivalry with the church that dominates her actions
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Banker
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 59 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 1600 gp. Eye agate (15 gp). Emerald (1500 gp). Citrine (20 gp). Jade (140 gp). Azurite (15 gp). Jasper (20 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lewis Plemens, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He keeps his long red hair kept up in a rat tail. His eyes, though not visible through his cowl, are amber.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful brothel owner made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Lewis and his spouse have recently divorced.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new locksmith responsibilities is difficult
Flaws: Antagonistic, Hedonist. Bonds: Mentor, Attractive, In love. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
