Shamash Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blue crest is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He loves telling others what to do and how they should feel about things. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a slaver, Shamash was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister
Ideals: Opinionated, Philantrophist. Bonds: Attractive, Mentor, Family. Occupation: Sculptor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 100 gp. Silver ewer (90 gp).
Nirgel Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and brown handkerchief worn on his right side. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Nirgel speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Nirgel was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He found a children's book about a Tiefling Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.
Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Auran
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Iolite (20 gp). Rich purple corundum (1200 gp). Jet (80 gp). 1 Minor magic item.
Cairn Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears many layers of old clothing at all times. He wears a broad hat to cover his moderate length red hair. He has a dull look in his silver eyes.
Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He inherited the family business which he has now maintained for 13 years.
Motivation: He is content.
Ideals: Gifted, Professionalism. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Mayor
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hugolina Eathalena, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears tight fitting clothing which further accentuates her frame, and sports empty pouches on her belt. Her auburn hair is cut short with large spiked bangs in the front. Her brown eyes have a joyful gleam in them most of the time.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. A true patriot, Hugolina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her father was called into army service. Her martial abilities were realized during a raid on her village. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Further expansion of business; and to be a fletcher again
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Shoemaker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. Jet (90 gp).
Nicor Power, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the north. He is afraid of women and trembles around them
History: Born to a pair of adventurers, Nicor grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Entrepeneur, Pacifist. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Moss agate (16 gp).
Jebeddo Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his kukri. His hair is long and silver with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He dislikes all the random violence that takes place in the south. His job bores him to no end. He has decided to make it more interesting.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Pacifist. Bonds: Adventurer, Criminal record, Religious. Occupation: Interpreter
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 9)
Armor Class 13
Hit Points 50 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 90 pp.
Skûn Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a well pressed and immaculate suit (or dress). With a patchy chestnut beard and wild chestnut hair. He has gleaming, smiling brown eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.
History: Born in the north to a Blacksmith, Skûn learned a great deal about his mother's area of expertise. His childhood dream was to be a Bowyer, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Job, Religious. Occupation: Blacksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +3
Possessions: 800 gp. Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oda Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She wears just a tan suit. She is physically well-built. Her hair is blonde and curly. She has several tiny topaz earrings on each ear.
Personality: Her tongue was cut out and she uses sign language. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was always a brilliant, if unscrupulous mind. Her father had invested heavily in several trade routes and wanted her to inherit them. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Disease, Fearful, Insane. Bonds: Rich. Occupation: Cartwright
Voice: German accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Sylvan, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 1 Minor magic item.
Arannis Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a long, violet, dusty cloak. His long auburn hair reaches down to his waist. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.
History: Born in the south to a Scribe, Arannis learned a great deal about his mother's area of expertise. Arannis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Scribe.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 6 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 330 gp. 1 Climber’s kit.
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