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NPC Generator

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Advanced [show]


Millicent Kimberly, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears grey painted combat armor at almost all times. She wears a colorful flower in her golden hair. She has gray eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Millicent was born with her father's beautiful face. She was an athlete and attended two major summer competitions. She never won. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She is currently in port desperately looking for someone to get her out; and to share knowledge with the world

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Slave. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Millicent Kimberly, Female Human Ranger 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)14 (+2) 15 (+2)17 (+3)
Skills Athletics +5, Stealth +4
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 150 gp. 1 Masterwork studded leather.


Social Check DCs


Olunt Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a grey poncho over his likewise colored trousers and shirt. His brown hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Olunt was born with his father's beautiful face. He worked as a nervous Stableman and found it very stressful. He inherited the family business which he has now maintained for 11 years.

Motivation: Someone believes him a fraud.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Attractive, Job. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Olunt Trueblood, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)9 (-1) 8 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Ermina Reed, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears bulky brown painted plate armor. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is obsessed with a lost civilization.

History: Born in a small village she learned the ways of the warrior from her father. Her father was a soldier and died while she was still young. Ermina was left her father's suit of armor and trained in its use and care. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Disciplined, Fighting. Bonds: Attractive, Adventurer, Military. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Ermina Reed, Female Human Barbarian 6
Medium (5'11") Human, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 65 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Baruk Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who has a large white mantle and cape that has been intricately interwoven into his violet robe, he is not a threatening figure. His golden hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has all his life been fascinated with writing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is searching for what he claims is his rightful reward.

Motivation: He wants revenge against giants; and he has decided he is irredeemable

Ideals: Disciplined, Artistic. Bonds: Criminal record, Adventurer, Enemies. Occupation: Dilettante

Voice: Aggressive tone

Attributes [hide]

Ar-Baruk Tyndall, Male Half-Orc Ranger 9
Medium (6'4") Half-Orc, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1500 gp. White opal (800 gp). Obsidian (5 gp). Smoky quartz (50 gp). Amber (90 gp). Deep green spinel (90 gp). Azurite (5 gp). Black opal (800 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a pastel poncho over her likewise colored trousers and shirt. She has a slight overbite and is overall scrawny. Her lavender fur has been sun bleached extensively. Her eyes are blue and beady.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Scribe, Spring learned a great deal about her father's area of expertise. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Further expansion of business; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Spring Of Shadows, Female Tabaxi Commoner 4
Medium (5'3") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Ignan, Auran, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 18000 cp.


Social Check DCs


Barbena Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. With bright red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a Courier first and foremost. She believes firmly that knowledge should be universal. She is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Barbena grew up listening to her mother's many stories. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and to be a miller again

Ideals: Logical. Flaws: Lazy. Bonds: Job, Adventurer, Immigrant. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Barbena Aranore, Female Dwarf Ranger 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp. Jade (120 gp). 1 Superior lock.


Social Check DCs


Two Llamas Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she likes to wear ponchos typically of a light pastel in addition to tight pants. Her cinnamon fur is lengthy and is close to two feet long. This yellow eyed easterner is not easily forgotten.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Slave Trader

Voice: Boston accent

Attributes [hide]

Two Llamas Blossom, Female Tabaxi Paladin 2
Medium (4'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Gardain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. His red hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady blue eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gardain was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He has since lost track of the people in his past.

Motivation: To unite with his brother.

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Poor, Slave. Occupation: Priest

Voice: Low range voice

Attributes [hide]

Gardain Gorunn, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)10 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Athletics +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5

Possessions: 5000 cp. Moss agate (14 gp).


Social Check DCs


Ekemon Wit, Male Tiefling [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man is well dressed, constantly wearing a green suit, blue shirt, and black tie. He has styled his dark red hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a criminal king-pin and mafia family Ekemon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ekemon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Justice. Bonds: Attractive, Criminal record. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Ekemon Wit, Male Tiefling Sorcerer 9
Medium (6'6") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 27 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Athletics +6, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Blue sapphire (500 gp). Rock crystal (40 gp). Blue quartz (7 gp). Freshwater pearl (7 gp). Hematite (7 gp).


Social Check DCs

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