Sammal Dread, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is dark red and very short. His gold unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. He is frequently practicing swordplay.
History: Sammal was raised in a hard working conservative environment. When Sammal reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.
Motivation: Wants his loneliness to end; and sabotage a competitor
Ideals: Athletic. Flaws: Disease. Bonds: Has a crush, Military, Job. Occupation: Junk Dealer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 12 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 5000 sp. Gold dragon comb with red garnet eye (1000 gp). Golden circlet with four aquamarines (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp).
Fonkin Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears silk and lounges about seductively. With bright chestnut hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was always a brilliant, if unscrupulous mind. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has achieved small success as a Mortician.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Mortician
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 47 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Aramil Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a hammer on his belt. He has a moderate pudge and is not very fit. His silver hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Aramil was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Attractive. Occupation: Stylist
Voice: Sensual and smooth
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Elven, Druidic, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peter Mori, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his bow. He is tall, broad shouldered and powerfully built. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great joy in being the best Sellsword in town.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Bricklayer, but he got bored and became a Sellsword. He has achieved small success as a Sellsword.
Motivation: To be a Bricklayer again.
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Sellsword
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 11)
Armor Class 8
Hit Points 53 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2
Possessions: 25000 sp. Sard (60 gp). Azurite (10 gp). Golden pearl (70 gp). White opal (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lagazi Stafford, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female likes to wear ponchos typically of a light white in addition to tight pants. She is tall, broad shouldered and powerfully built. She wears her blonde hair up. Her eyes are gray.
Personality: She never swears and excessively uses polite adverbs when speaking. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: The child of northern immigrants she idolized her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Being a Navigator kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with her old friends; and to unite with her sister
Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Immigrant, Family, Adventurer. Occupation: Navigator
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 13)
Armor Class 11
Hit Points 41 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.
Erky Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'7". He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, and his gloved hand is found clutching a bastard sword. He keeps his long chestnut hair kept up in a rat tail. His eyes are a pleasant blue.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 12 years.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new knight responsibilities is difficult
Ideals: Professionalism, Optimist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Knight
Voice: Speaks with a cold
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 94 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Blue diamond (2000 gp). Bloodstone (50 gp). Chalcedony (50 gp). Red garnet (70 gp). Star rose quartz (50 gp). Peridot (50 gp). Alexandrite (900 gp). Hematite (5 gp). Chalcedony (50 gp). Violet garnet (900 gp). Amethyst (70 gp). Freshwater pearl (5 gp). Moss agate (5 gp).
Anne Yardley, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her tied-back hair is blonde. Her eyes are blue and she is always smoking a pipe.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Anne grew up listening to her mother's many stories. She has chosen to use the inheritance that was left to her frivolously. She was always very intelligent and has formed a secret society of freemasons.
Motivation: Her relatives are trying to arrange a marriage; and money/treasure
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Rich, Adventurer, Family. Occupation: Guard
Voice: Australian accent
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Red-brown spinel (110 gp).
Avelina Markum, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and is dressed in earthy colors with a yellow and violet handkerchief worn on her left side. Her skin is also unnaturally pale. Her blonde hair is well kept. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She got into the Butcher business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She desires power and/or immortality; and she's attracted to the pc
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Has a crush, Adventurer. Occupation: Butcher
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 7
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mâku Byron, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in white turtlenecks beneath a green coat with yellow slacks. His tied-back hair is chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: When he was but 4 years old his parents immigrated from the west. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Being a Scribe kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Criminal record, Immigrant. Occupation: Scribe
Voice: Scandinavian accent
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
