Millicent Callan, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She typically wears violet cloth garments or leather armor. She keeps her white hair in a flapper bob. Her fierce blue eyes like to dwell on things.
Personality: A skeptical and narcissistic woman, Millicent's first love is herself. Her second love is also herself. She works hard and plays hard.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Athletic, Impeccable, Gifted. Flaws: Hedonist. Bonds: In love. Occupation: Bather
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 11)
Armor Class 10
Hit Points 43 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 3000 gp. Deep blue spinel (500 gp). Tiger eye turquoise (7 gp). Malachite (7 gp). White pearl (80 gp). Fire opal (900 gp). Rose (50 gp). Coral (80 gp). Moss agate (7 gp). Red-brown spinel (80 gp). Black pearl (500 gp).
Mary Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time and is in decent physical shape. Her hair is silver and very short. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Sold as a small child to a brothel owner, Mary was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her father out around the business and became quite the natural. She tends to her Guard job now, and dutifully fulfills any obligations she has.
Motivation: She seems to be bored by most things; and further expansion of business
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Mentor, Job. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Sard (20 gp). 1 Simple lock.
Gilbert Kelsey, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is well dressed, but even with his fine clothing he looks run-down. With bright auburn hair and a scraggly beard. He has gleaming, smiling hazel eyes.
Personality: He likes to make people angry or surprised. His job bores him to no end. He has decided to make it more interesting.
History: Born in the north his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Poor, Nature. Occupation: Doctor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 68 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 700 gp.
Dondon Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a large red jacket. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Halflings.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Human compassion; and wishes to resurrect an old love
Ideals: Entrepeneur. Flaws: Shy, Racist. Bonds: In love. Occupation: Seamstress
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Verna Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She is generally shirtless and showing off her tattooed chest. Her top hat is riddled with cuts and holes. She is baby faced.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She is a Deep Scion in disguise. A gypsy cursed her at a young age, leading to her ugly appearance. She tends to her Servant job now, and dutifully fulfills any obligations she has.
Motivation: She's looking for her big break; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Antagonistic. Bonds: In love, Adventurer, Job, Religious. Occupation: Servant
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 140 gp.
Thrak Blankley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many pastel ritualistic tattoos. He is wearing the road beaten gear of a warrior. He is bald on top and has large silver tufts of hair around his ears. His eyes are hazel.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.
History: When he was but 6 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thrak took refuge in the old dungeon and found the beat up bow and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thrak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Fighting, Pacifist. Flaws: Ugly, Fearful. Bonds: Immigrant, Nature. Occupation: Actor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 100 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
Possessions: 7000 gp. Rich purple corundum (1600 gp). Freshwater pearl (11 gp). Moss agate (11 gp). Malachite (11 gp). Alexandrite (1600 gp). Rhodochrosite (11 gp). Pink diamond (2000 gp). Eye agate (11 gp). Jet (160 gp). Aquamarine (1600 gp). Black pearl (1600 gp). Jet (160 gp). Peridot (20 gp). Jet (160 gp). Eye agate (11 gp). Deep blue spinel (1600 gp). Freshwater pearl (11 gp). Hematite (11 gp). Hematite (11 gp). Deep green spinel (160 gp). Zircon (20 gp). Eye agate (11 gp).
Jaxi Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blue crest is thinning but still full. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a great chef.
History: From birth she was tutored by a cruel and relentless mentor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has money and likes to spend it.
Ideals: Disciplined, Gifted. Bonds: Rich, Attractive, Mentor, Adventurer. Occupation: Baker
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Wrenn Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is still thick. His brown eyes dart from person to person.
Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: He was born blind and as such lacked many opportunities for work. Through the years after Wrenn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Wrenn's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Persistence. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 17 (+3) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. Tiger eye turquoise (14 gp).
Adelard Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Blacksmith. He carries with him a set of monstrous two handed axes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has moderate length blonde hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Adelard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gifted from a young age, Adelard studied abroad. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle.
Ideals: Fighting, Gifted. Flaws: Shy, Depressed. Bonds: Military, Poor. Occupation: Blacksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp. A silver and pearl hairclip (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
