Thorin Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his golden hair up in a very large beehive style do. He has a dull look in his blue eyes.
Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Thorin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: He has money and likes to spend it; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Just what you see.
Tûgog Webley, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy black pantaloons and a brown scarf. His auburn hair is still thick. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Stableman business at a young age. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He inherited the family business which he has now maintained for 5 years.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and sabotage a competitor
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Job, Criminal record. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 600 gp. Violet garnet (1600 gp). Tiger eye turquoise (11 gp). Black pearl (1600 gp).
Erias Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a auburn handlebar mustache and slicked back auburn hair. His face is scarred and worn.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and revenge
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Mayor
Voice: Scottish accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Avelina Graeme, Female Human [Permalink]
Personal [hide]
Description: This woman is well dressed, but even with her fine clothing she looks run-down, and sports empty pouches on her belt. She wears her hair in dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She believes the world needs to unite to get rid of orcs once and for all.
History: Gifted from a young age, Avelina studied abroad. Her mother was a mechanic, and taught her how to fix just about anything. She hasn't been sleeping well lately.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted, Persistence. Flaws: Insomniac. Bonds: Enemies, Job. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 60 gp.
Pelt Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered monstrous two handed axe and tarnished scimitar as well. He has done his best to style his brown fur to look like a famous performer. His blue eyes peer out from beneath his wide-brimmed brown hat.
Personality: Pelt hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is obsessed with finding treasure.
History: Pelt was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Ideals: Fighting, Artistic. Bonds: Attractive, Adventurer, Job. Occupation: Baker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 12 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 500 gp. Amethyst (160 gp). Sard (30 gp). Obsidian (8 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Travok Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a grey suit, black shirt, and blue tie, and sports empty pouches on his belt. His hair is red, silky, and of moderate length. He has gleaming, smiling blue eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 3 years old his parents immigrated from the south. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Travok began to lead the lost caravan. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Servant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp. Iolite (60 gp). Pink pearl (130 gp).
Duvamil Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a blue tunic with tan highlights, and long violet pants that bunch up around her shoes, marred by beers. She wears her hair in dreadlocks. She has gleaming, smiling blue eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born a particularly ugly child, much to the horror of her parents. Her family was turned out during the war. She and her family wandered north to less war torn lands. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Elven artifacts is her passion.
Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 13)
Armor Class 12
Hit Points 89 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Sylvan
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 1000 gp. Deep green spinel (120 gp). Sard (20 gp). Aquamarine (1200 gp). Aquamarine (1200 gp). Freshwater pearl (16 gp). Tourmaline (120 gp). Freshwater pearl (16 gp). Violet garnet (1200 gp). Fiery yellow corundum (1500 gp). Tiger eye turquoise (16 gp). Onyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raam Merit, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and brown. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He would rather hide behind his crafts than deal with other people.
History: Gifted from a young age, Raam studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.
Motivation: He wants to meet his childhood hero; and retire the richest man in the north
Ideals: Entrepeneur, Gifted, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Tailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 700 gp. Gold and topaz bottle stopper cork (500 gp).
Elaim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a brown and black handkerchief worn on his left side. His auburn hair is long and unkept. He has hazel eyes and a brown hat with a black feather.
Personality: Elaim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is obsessed with a lost civilization.
History: He comes from a rich southern family. He helped his father out around the business and became quite the natural. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Further expansion of business; and a need for knowledge about a nearby landmark
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!