Urshar Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is typically in her Animal Trainer uniform. Her long auburn hair is drawn into a two foot long braid. She has amber eyes and a brown hat with a blue feather.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. A true patriot, Urshar would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. A gypsy cursed her at a young age, leading to her ugly appearance. She has achieved small success as a Animal Trainer.
Motivation: Someone believes her a fraud; and her religion dominates her actions
Flaws: Ugly. Bonds: Job, Military, Religious, Enemies. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Brown-green garnet (130 gp). Coral (130 gp). Lapis lazuli (9 gp).
Kriv Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has wavy blue crest. He has red eyes and a green hat with a violet feather.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: When he was but 7 years old his parents immigrated from the east. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Gifted. Bonds: Attractive, Nature, Immigrant, Criminal record. Occupation: Beggar
Voice: Stutters
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1400 sp. 1 Masterwork Common Melee.
Pyxrin Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with green lining and desert motifs. She is physically well-built. Her white crest is matted, messy, and big. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She can speak with the recently deceased. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp. 1 Minor magic item.
Griselda Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with violet lining and desert motifs. She has a moderate pudge and is not very fit. Her black hair is cut short with large spiked bangs in the front. Her eyes are a pleasant violet.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She pushes her goals aggressively. She is also a coward if confronted.
History: Griselda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Soapmaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and she desires power and/or immortality
Ideals: Joker. Flaws: Fearful. Bonds: Poor, Adventurer, Job. Occupation: Soapmaker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
Erky Nackle, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is matted, messy, and big. His violet eyes have a joyful gleam in them most of the time.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Erky took refuge in the large cave and found the beat up bastard sword and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Ugly, Insomniac, Secretive. Bonds: Nature, Slave. Occupation: Cook
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Habor Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. He carries with him a set of ceremonial daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His dark red hair, when down, is lengthy. His gold eyes dart from person to person.
Personality: Stoic and calm, he prefers to meditate than take action. He is lazy and tries to find solutions quickly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Habor reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels that his past leaves him morally obligated to help; and he wants nothing more than to rejoin the army
Ideals: Fighting, Disciplined. Flaws: Lazy. Bonds: Military, Adventurer, Criminal record. Occupation: Sculptor
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 13)
Armor Class 12
Hit Points 108 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Zircon (40 gp). Black opal (600 gp). Onyx (40 gp). Lapis lazuli (15 gp). Smoky quartz (40 gp). Red spinel (90 gp). Deep green spinel (90 gp). 1 Medium magic item.
Thea Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red tunic with blue highlights, and long black pants that bunch up around her shoes. Her long brown hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Thea is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As long as the job gets done she does not care how it got done.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Regain custody of her daughter; and meet up once more with her childhood friend
Ideals: Extrovert, Professionalism, Gifted. Bonds: Adventurer, Family. Occupation: Scribe
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Avelina Read, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she is generally shirtless and showing off her tattooed chest, and is pretty ugly. She has no hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is extraordinarily eccentric. The war was a terrible time for her, and Avelina does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Depressed. Bonds: Military, Religious, Mentor. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.
Antinua Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She usually wears her tan robe and has her longsword always slung over her shoulder. Her chestnut hair is long and unkept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has a massive crush on the younger sibling of the Tailor who has hired her part-time. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born several months after her mother was called into army service. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She has dedicated herself to building a better trade route.
Motivation: Wants her loneliness to end.
Flaws: Ugly, Insomniac. Bonds: Has a crush, Adventurer, Military. Occupation: Tailor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. Malachite (8 gp). Tourmaline (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
