Barendd Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he very much looks the part of a Engraver. His white hair is still thick. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Barendd hails from a village terrorized by drow. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Engraver like his father before him.
Motivation: He wants revenge against drow.
Flaws: Impulsive. Bonds: Job, Enemies, Rich. Occupation: Engraver
Voice: Farmer accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 150 gp. Gold and topaz bottle stopper cork (300 gp). 1 Half-Plate.
Bolhild Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'2" and wears grey leather gloves, a grey jacket, and tight pants. Her brown hair is lengthy and is close to two feet long. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her first spouse was a Carpenter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To unite with her sister; and doesn't want to be a sculptor and was forced into it by her family
Ideals: Disciplined, Gifted. Bonds: Attractive, Slave, Family. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 290 gp.
Bundrigo Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. His eyes are hazel and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Bundrigo was raised in a hard working conservative environment. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He now owns his own business.
Motivation: To find somewhere to settle down; and wants to raise his children well
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Attractive, Family, Job. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 400 gp. Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item.
Two Llamas Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in pastel turtlenecks beneath a red coat with grey slacks, and a wedding ring on his left hand. His top hat is riddled with cuts and holes. His copper eyes lackadaisically let the world flow into them.
Personality: Two Llamas is depressed about a lot of things. He tends to be a nihilist. Two Llamas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Two Llamas lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Flaws: Ugly, Depressed, Hedonist. Bonds: In love, Family. Occupation: Shipwright
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 43 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2000 gp. Silver chalice with lapis lazuli gems (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Verna Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She has slicked back red hair. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She would rather hide behind her crafts than deal with other people.
History: She got into the Dyer business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Dyer. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Secretive, Shy. Bonds: Attractive, Job. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp.
Five Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'4". She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her yellow fur is singed and shortened. She has several tiny opal earrings on each ear.
Personality: Five is depressed about a lot of things. She tends to be a nihilist. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was a mechanic, and taught her how to fix just about anything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Artistic, Persistence. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Mayor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 160 gp. Jasper (40 gp). 1 Good lock.
Seraphina Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears red cloth garments or leather armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her black hair is heavily combed to the right. Her ears are large.
Personality: Aggressive, abrasive, and angry, Seraphina embodies much of what other species detest in the Halflings. She is obsessed with a lost civilization.
History: She was born several months after her father was called into army service. Cursed with lycanthropy at a very young age, Seraphina has worked very hard to control her curse. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's repulsed by the PC; and she's looking for her big break
Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Military. Occupation: Cartwright
Voice: Mousy voice
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 15 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Erky Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. His black hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with a lost civilization.
History: Erky hails from a village terrorized by illithids. He worked as a nervous Barrister and found it very stressful. He left for the west, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids
Ideals: Athletic. Bonds: Job, Adventurer, Enemies, Immigrant. Occupation: Barrister
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
Suhnae Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He prefers to wear flannel. He has moderate length brown hair. His hazel eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the south, but his parents moved at a very young age to the north. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Retire the richest man in the south; and he feels kind of lost in life
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Immigrant, Adventurer. Occupation: Layabout
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
