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NPC Generator

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Advanced [show]


Halimath Floshem, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his ceremonial dagger. He has moderate length brown hair. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Halimath was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Expand his business; and to reunite with his old friends

Flaws: Fearful. Bonds: Job, Poor, Adventurer. Occupation: Weaver

Voice: Speaks in third person

Attributes [hide]

Halimath Floshem, Male Elf Fighter 1
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Suhnae Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and brown handkerchief worn on his right side. He has a moderate pudge and is not very fit. His small hat is riddled with cuts and holes. His thin eyebrows rest above his beady amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the east to a Ploughman, Suhnae learned a great deal about his father's area of expertise. After coming to the age of reason, Suhnae took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is terrified, and will act out of fear

Ideals: Opinionated, Gifted. Flaws: Ugly, Insane, Fearful. Bonds: Job. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Suhnae Iranapha, Male Elf Monk 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)17 (+3) 11 (+0)10 (+0)
Skills Performance +2, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Vonana Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her long blonde hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She served in the navy to pay for her family's outstanding loans. She moved from fad to fad and when she turned 15 she discovered singing. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Vonana Helcral, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)8 (-1) 11 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lubash Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple white robe with green stripes complete with hood. His hair, while still mostly golden, has prominent grey streaks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Lubash grew up listening to his mother's many stories. He worked as a nervous Tailor and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Flaws: Addict, Fearful. Bonds: Job, Adventurer. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Lubash Alby, Male Half-Orc Bard 9
Medium (6'8") Half-Orc, Lawful Good (CR 9)
Armor Class 11
Hit Points 53 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)10 (+0) 7 (-2)6 (-2)
Skills Intimidation +1, Performance +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Obsidian (11 gp). Deep blue spinel (1400 gp). Jet (110 gp).


Social Check DCs


Armara Hurt, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black wide-brimmed hat and black clothes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a wide-brimmed hat to cover her moderate length dark red hair. Her eyes are a pleasant gold.

Personality: While she acts the brute, she is far gentler than she would appear. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her youth she was a Painter, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She was granted druidic powers by her dying brother.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Attractive, Rich. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Armara Hurt, Female Tiefling Cleric 8
Medium (4'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 13 (+1)20 (+5)
Skills Medicine +4, Persuasion +8
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 150 pp. Blue quartz (10 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his white hair up. He has amber eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family Through the years after Justin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Justin's mother didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Justin Jacobs, Male Half-Elf Commoner 4
Medium (5'9") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)14 (+2) 11 (+0)8 (-1)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Druidic, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 17000 cp. Amethyst (80 gp). Hematite (4 gp).


Social Check DCs


Barendd Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He typically wears grey cloth garments or leather armor, and his gloved hand is found clutching a flail. With a patchy golden beard and wild golden hair. He wears round tiny glasses practically rammed into his face.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Bookbinder for hire.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor

Ideals: Artistic. Flaws: Fearful. Bonds: Mentor, Job, Criminal record. Occupation: Bookbinder

Voice: Indian accent

Attributes [hide]

Barendd Fireforge, Male Dwarf Expert 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 390 gp.


Social Check DCs


Gunter Royal, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a simple grey robe with black stripes complete with hood. He is tall, broad shouldered and powerfully built. His silver hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his violet eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of northern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. Recently the stress of being a Gardener has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Job, Immigrant. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Gunter Royal, Male Human Aristocrat 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)8 (-1) 14 (+2)12 (+1)
Skills Deception +3, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Aldous Atherton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His black hair and beard is wavy and long. He has several tiny opal earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invites people to come help in his community garden.

History: The child of a Mayor, who enjoyed hunting, Aldous was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Rich, Nature. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Aldous Atherton, Male Human Aristocrat 11
Medium (5'3") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 15 (+2)12 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: Banded agate (8 gp). Blue quartz (8 gp). Pink pearl (160 gp). Blue sapphire (500 gp).


Social Check DCs

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