Nyx Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and prefers to wear blue clothing when she does not wear armor. She wears her hair in dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born in the north to a Fisher, Nyx learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She became a Fisher soon after.
Motivation: Expand her business; and money/treasure
Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Fisher
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 7)
Armor Class 13
Hit Points 58 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lagazi Dayton, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears many layers of old clothing at all times. Her white hair is lengthy. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She has always had a great fascination with Half-Elven culture. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Lagazi was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wants a kiss; and doesn't want to be a guard and was forced into it by her family
Flaws: Ugly, Racist, Impulsive. Bonds: Poor, Family, Has a crush. Occupation: Guard
Voice: French accent
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp.
Trym Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears a lot of dark rich colors, with gold accents, she is not a threatening figure. Her hair is short and chestnut. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: Abrasive and pushy, she has a hard time making friends. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's repulsed by the PC; and she desires power and/or immortality
Flaws: Antagonistic, Disease. Bonds: Attractive, Family, Adventurer. Occupation: Butcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. 1 Minor magic item.
Jarsali Wallace, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a yellow costume with the symbols of magic on her torso. Her hair is cut close to her head. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Jarsali was born on a far southern desert where she grew up under the tutelage of her father, an expert Sculptor. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Shy, Fearful. Bonds: Attractive, Religious, Immigrant. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 8
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 7 (-2) | 13 (+1) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +4
Possessions: 1000 sp. White opal (1100 gp).
Travok Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" western man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: A skeptical and narcissistic man, Travok's first love is himself. His second love is also himself. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 80 gp.
Shane Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. His long auburn hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Shane has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To get a good night's sleep.
Ideals: Extrovert, Logical. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 31 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Terran
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 pp. Gold and topaz bottle stopper cork (1800 gp).
Smoking Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a robe, a symbol of the sun god around her neck, and a monstrous two handed axe on her belt. She has a penchant for wearing a ring with an oversized opal on her left hand. She keeps her long lavender fur kept up in a rat tail. Her blue eyes peer out from beneath her wide-brimmed brown hat.
Personality: She has a massive crush on the younger sibling of the Seamstress who has hired her part-time. She is skeptical of what others tell her and is slow to trust.
History: She was born at the edge of vast desert. Smoking liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss.
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Has a crush, Nature. Occupation: Seamstress
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 56 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: Black pearl (900 gp). Rich purple corundum (900 gp). Tiger eye turquoise (14 gp). Zircon (60 gp). Lapis lazuli (14 gp). Black pearl (900 gp). Blue quartz (14 gp). Golden yellow topaz (900 gp).
Pyntle Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a blue shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Beneath her clothing is a huge mess of scar tissue. Her hair is silver, silky, and of moderate length. She wears large thick round spectacles.
Personality: Abrasive and pushy, she has a hard time making friends. She believes the world needs to unite to get rid of gnolls once and for all.
History: She got into the Adventurer business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Slave, Attractive, Enemies, Job. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 49 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
Kipper Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This man wears bulky blue painted plate armor. He is muscular with a powerful set of arms. His deerstalker hat is riddled with cuts and holes. He is baby faced.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now travels the world, in search of power and loot.
Motivation: Someone believes him a fraud.
Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3000 cp. 1 Half-Plate. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
