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NPC Generator

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Advanced [show]


Torbera Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She has slicked back silver hair. This violet eyed westerner is not easily forgotten.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Gifted from a young age, Torbera studied abroad. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has dedicated herself to building a better village for her children.

Motivation: She has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Has a crush, Adventurer. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Torbera Torunn, Female Dwarf Barbarian 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)10 (+0) 11 (+0)6 (-2)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 130 gp.


Social Check DCs


Warryn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is heavily combed to the right. His blue eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Warryn Maekkelferce, Male Gnome Ranger 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)8 (-1) 14 (+2)9 (-1)
Skills Deception +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Deep green spinel (140 gp). Azurite (8 gp). Eye agate (8 gp). Violet garnet (700 gp). 1 Minor magic item.


Social Check DCs


Gomory Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear yellow pants and tee shirts. He wears a colorful flower in his chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Miner who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Ideals: Joker, Gifted. Bonds: Attractive, Has a crush, Debt. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Gomory Koehlanna, Male Half-Elf Sorcerer 3
Medium (5'10") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp.


Social Check DCs


Mardred Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'2". She likes to wear brown tank tops with tan skirt. She sports auburn long hair. She tend to wears goggles to shield her eyes.

Personality: She is calm most of the time but flees social interaction. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born a particularly ugly child, much to the horror of her parents. A gifted student she started as a Map Maker, but she got bored and became a Roofer. She inherited the family business which she has now maintained for 2 years.

Motivation: She wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Joker. Flaws: Shy, Ugly. Bonds: Job, Military. Occupation: Roofer

Voice: French accent

Attributes [hide]

Mardred Balderk, Female Dwarf Wizard 12
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 3 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'5" and is wearing colorful clothing, dressed as a Barrister. His left hand appears badly burned and disfigured. His long brown fur is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He then took over the family business and is one of the better Barrister for hire.

Motivation: He'd like to take his coworkers down a peg; and seeks redemption

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Criminal record, Job. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Aura Of Stars, Male Tabaxi Monk 10
Medium (5'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)17 (+3) 14 (+2)10 (+0)
Skills Acrobatics +4, History +7
Senses Passive Perception 12
Languages Common, Terran, Gnome, Druidic
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +7

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears light armors faded through time and improper care. His hair is chestnut and very short. His violet eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Taklinn hails from a village terrorized by goblins. After coming to the age of reason, Taklinn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Sailor.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Shy. Bonds: Job, Enemies. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Taklinn Fireforge, Male Dwarf Bard 3
Medium (4'0") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 9 (-1)9 (-1)
Skills Deception +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Orc, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 gp. 4 Antitoxin. 3 Holy water. 4 Acid flasks.


Social Check DCs


Ozyman Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he sports red clothing, slightly heavier than average wear, and is pretty ugly. His golden hair is thinning but still full. His thin eyebrows rest above his beady green eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Soapmaker business.

History: Born in the south to a Soapmaker, Ozyman learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered south to less war torn lands. He has taken up work as a Soapmaker and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Persistence. Flaws: Ugly, Shy, PTSD. Bonds: Job. Occupation: Soapmaker

Voice: Sounds elderly

Attributes [hide]

Ozyman Tallfellow, Male Halfling Adept 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)18 (+4) 8 (-1)12 (+1)
Skills Investigation +6, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Orc, Infernal, Auran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Lilli Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on her belt. She has wavy auburn hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is calm most of the time but flees social interaction. She is a big fan of imagination and believes people should spend more time reading and writing.

History: A powerful wizard made her what she is. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she wants to meet her childhood hero

Ideals: Logical. Flaws: Shy. Bonds: Poor, Attractive, Mentor. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Lilli Fiddlefen, Female Gnome Wizard 1
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 sp.


Social Check DCs


Leaf On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her yellow fur is knotted and matted. Her copper eyes dart from person to person to random spaces in the air.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born in the east to a Sellsword, Leaf learned a great deal about her father's area of expertise. Her father had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job.

Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Leaf On the Water, Female Tabaxi Barbarian 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 16 (+3)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. White pearl (140 gp).


Social Check DCs

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