Einkil Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a grey and blue handkerchief worn on his left side. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His violet unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Einkil embodies much of what other species detest in the Dwarves. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a poor family in the city he treasured whatever gifts he got. Einkil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Einkil decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Poor, Criminal record, Job. Occupation: Bounty Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 290 gp.
Leucis Joy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an entirely green suit with red socks and a vest with buckled shoes, and he perpetually has his mace ready. His red hair is thinning but still full. His eyes are white and catlike.
Personality: He is happy with his job as a Laborer. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Bonds: Job, Adventurer, Immigrant. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +2
Possessions: 40 gp.
Criella Gluttony, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'8". She tends to wear a black poncho over her likewise colored trousers and shirt, and her gloved hand is found clutching a falchion. Her white hair has been sun bleached extensively. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She cannot resist a sob story and will often dote over anyone who has one.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want her driven away; and her religion dominates her actions
Ideals: Optimist, Philantrophist. Flaws: Addict. Bonds: Religious, Enemies. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 120 pp. A miniature golden chest with tiny emeralds lining the top (160 gp). Old masterpiece painting (500 gp).
Leshanna Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a robe, a symbol of magic around her neck, and a morningstar on her belt. She has a very tight haircut. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Sold as a small child to a slaver, Leshanna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Shepherd, but she was a colossal failure. She struck the Barrister job and began her own company from there.
Motivation: To be a Shepherd again.
Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Mentor, Job. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 6 (-2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 70 pp.
Sethrekar Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black armored body suit, with a simple tan line shooting up and back down. He wears a top hat to hide his balding. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Sethrekar grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs
Flaws: Sensitive, Ugly. Bonds: Religious, Adventurer. Occupation: Armorer
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Brown-green garnet (100 gp). Obsidian (13 gp). Bloodstone (80 gp). Blue quartz (13 gp).
Bella Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a red suit, blue shirt, and pastel tie. She is physically well-built. She sports a flattop hair cut. She wears crescent spectacles with a black brim.
Personality: She likes to make people angry or surprised. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. She became a Miner soon after.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Family, Rich, Job, Slave. Occupation: Miner
Voice: pre-pubescent
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 19 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. Solid gold idol (1000 gp). Large well-done wool tapestry (600 gp). 1 Darkwood Buckler. 1 Masterwork studded leather.
Bryseis Guilt, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a tight fitting green shirt and pants. She has styled her blue hair well, parting it to the right. She has a dull look in her red eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born to loving parents in a slum to the west. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: She has a rivalry with the Church that dominates her actions; and wants a kiss
Ideals: Impeccable. Bonds: Has a crush, Adventurer, Poor, Religious. Occupation: Butcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 14)
Armor Class 10
Hit Points 104 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 18 (+4) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 800 pp.
Immeral Mystralath, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Immeral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Immeral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and he seems to be bored by most things
Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Poor, Military. Occupation: Bounty Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 75 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Aquan
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
Possessions: 2000 gp. Silver comb with moonstones (800 gp). Carved bone or ivory statuette (10 gp). Brass mug with jade inlays (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Black velvet mask with numerous citrines (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Abad Muse, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a broad hat to hide his balding. His gold unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the north. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record. Occupation: Ploughman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 42 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Goblin, Auran, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1400 gp. Onyx (30 gp). Alexandrite (200 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
