Koeth Selevarun, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear blue tank tops with black pants. His blonde hair is heavily combed to the right. This violet eyed northerner is not easily forgotten.
Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Koeth was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He found a children's book about a Elf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and retire the richest man in the north
Ideals: Professionalism, Entrepeneur. Bonds: Immigrant, Poor, Adventurer. Occupation: Slave Trader
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 13)
Armor Class 9
Hit Points 22 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Druidic
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 900 pp. Malachite (5 gp). Tourmaline (80 gp). Star rose quartz (30 gp). Chrysoberyl (80 gp). White pearl (80 gp). 1 Medium magic item.
Zanna Pingun, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is renowned for her bright tan dresses and hats. Her hair is long and silver with streaks of black, and is pulled back with small tan clips. She wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in a small village she learned the ways of the warrior from her mother. She made a point of taking high paying jobs and getting most of it up front. Since then, she has sought to make the best of life.
Motivation: She wants revenge against giants; and revenge
Ideals: Fighting, Optimist. Flaws: Ugly, Insomniac. Bonds: Adventurer, Enemies. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Gurdis Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. She has slicked back golden hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has a massive crush on the younger sibling of the Priest who has hired her part-time. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Priest for hire.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she has a crush on the local layabout
Ideals: Joker, Artistic. Bonds: Has a crush, Job, Enemies. Occupation: Priest
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 22 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 20 (+5) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1000 cp. 1 Average lock.
Balimaar Moreno, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His brown hair is smooth and relatively long. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Antagonistic, Ugly. Bonds: Immigrant, Enemies, Adventurer. Occupation: Banker
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Breastplate.
Morgran Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. His white hair, when down, is lengthy. He has violet eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of giants once and for all.
History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Rich, Adventurer. Occupation: Bather
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 11 (+0) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 50 gp. Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (600 gp).
Urshar Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and is dressed in earthy colors with a grey and yellow handkerchief worn on her right side. She has slicked back golden hair. She is baby faced.
Personality: Urshar hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born in a small desert village. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Beggar for hire.
Motivation: To reunite with her absent father; and she'd like to take her coworkers down a peg
Ideals: Artistic. Bonds: Job, Nature, Family. Occupation: Beggar
Voice: Breathy voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 240 gp. 1 Disguise kit.
Fallthra Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and carries scythes. Her hair is always cut to a buzz. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: Calm and collected, she is a well trained Stylist. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Fallthra grew up listening to her mother's many stories. She found a children's book about a Dwarf Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Fighting, Logical. Bonds: Attractive, Job, Adventurer. Occupation: Stylist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 18 (+4) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: Just what you see.
Xanaphia Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is typically in her Painter uniform, and is pretty ugly. Her chestnut hair is slicked back into a classic pompadour. Her face is scarred and worn.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Painter. She's also a talented Barber, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Passionate. Flaws: Ugly, Mundane. Bonds: Job, Military. Occupation: Painter
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Katherine Charlton, Female Human [Permalink]
Personal [hide]
Description: She is dressed in a clean brown cloak covering her clean studded leather. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has moderate length auburn hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also is a firm believer in the womanly ideal.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Herbalist arts, while her father instructed her in etiquette, music and courtly manner. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She ran away from her former home and has been making her living as a Herbalist for the past few years.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Impulsive. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Herbalist
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Druidic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork manacles. 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!