Sariel Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. Sporting a white mohawk this woman's hair draws a lot of attention. Her violet eyes are passionate and lively.
Personality: Stoic and calm, she prefers to meditate than take action. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Roofer arts, while her mother instructed her in etiquette, music and courtly manner. Her first spouse was a Adventurer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Doesn't want to be a Roofer and was forced into it by her family; and to reunite with her absent father
Ideals: Disciplined, Optimist. Bonds: Attractive, In love, Rich, Family. Occupation: Roofer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
Shedinn Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. His crest is gold and curly. His eyes are gold and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Shedinn's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Fortune-teller, Shedinn learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He has set out to sabotage the competition.
Motivation: Nothing but the best is good enough for him; and he desires power and/or immortality
Ideals: Impeccable. Bonds: Rich, Adventurer, Job, Immigrant. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Citrine (20 gp). Obsidian (6 gp).
Seven Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He wears his black fur down. His thin eyebrows rest above his beady copper eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Jeweler profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Flaws: Ugly, Mundane. Bonds: Family, Job, Rich. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1700 sp.
Barendd Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He typically wears brown cloth garments or leather armor. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: A powerful brothel owner made him what he is. His father took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Mentor, Nature. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 83 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Aquan, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +6
Possessions: 1600 gp. Blue quartz (9 gp). 1 Minor magic item.
Cloak Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries shortbows. His fur is greying and his face has many wrinkles. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.
History: He was always a brilliant, if unscrupulous mind. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Logical. Flaws: Addict, Secretive, Insane. Bonds: Rich. Occupation: Marshal
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Black pearl (1100 gp). Iolite (40 gp). Aquamarine (1100 gp). Rich purple corundum (800 gp).
Althaea Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing a long, blue, dusty cloak and is in decent physical shape. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a logical person and will generally grow upset if things defy logic and science.
History: Althaea was born the youngest of three triplets. In her 14th year, her parents were killed by a illithids raid, leaving Althaea alone in the world. After a stint in an orphanage, she was adopted. Due to her spouse's obsession with being a Mortician they were divorced and she won custody of their daughter. She worked as a Assassin, and she later adopted a second daughter.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Family, Enemies. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 7)
Armor Class 13
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
Thradal Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'1" and is dressed in an above average manner. He wears a broad hat to cover his moderate length brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He dislikes all the random violence that takes place in the south. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He would like to get married and retire.
Ideals: Pacifist, Optimist. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 700 sp.
Aelar Raethran, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His hair is blonde and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Aelar hails from a village terrorized by gnolls. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Knight soon after.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and he is a bit of a kleptomaniac
Flaws: Shy, Antagonistic. Bonds: Attractive, Enemies, Job, Criminal record. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 140 gp.
Qemuel Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly brown, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Qemuel is combative with any and all who dare try his patience in the slightest.
History: He was raised in a forest tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His religion dominates his actions.
Ideals: Persistence, Justice. Bonds: Attractive, Nature, Religious. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 14)
Armor Class 11
Hit Points 113 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
Possessions: Malachite (10 gp). Chrysoberyl (130 gp). Jet (130 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
