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NPC Generator

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Advanced [show]


Artin Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is brown and very short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born several months after her father was called into army service. Over the years she perfected her riding and shooting skills. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Regain custody of her son; and find a way to reverse the transformation of her sister

Flaws: Insomniac, Antagonistic. Bonds: Family, Military, Nature. Occupation: Sellsword

Voice: Speaks like tongue is numb

Attributes [hide]

Artin Daerdahk, Female Dwarf Expert 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 9 (-1)8 (-1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Mary Ethanasath, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a violet coat over a yellow low-cut shirt, and a Stetson hat upon her head. She has wavy red hair. Her eyes are green and catlike.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Mary is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born on a small isolated farm. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. Due to her spouse's obsession with being a Shoemaker they were divorced and she won custody of their son. She worked as a Barber, and she later adopted a second son.

Motivation: Retire the richest woman in the west; and to reunite with her absent mother

Ideals: Passionate, Entrepeneur. Flaws: Racist. Bonds: Family, Nature. Occupation: Barber

Voice: Australian accent

Attributes [hide]

Mary Ethanasath, Female Half-Elf Rogue 3
Medium (4'8") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Odo Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. His chestnut hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Odo was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle

Ideals: Persistence. Flaws: Depressed, Insane. Bonds: Attractive, Adventurer. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Odo Harper, Male Half-Elf Wizard 4
Medium (5'2") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 7 (-2)13 (+1)
Skills History +3, Insight +0
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Borgu Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. He keeps his black hair in a flapper bob. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, In love. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Borgu Harrington, Male Half-Orc Expert 7
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)6 (-2) 10 (+0)11 (+0)
Skills Medicine +3, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His lavender fur is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great joy in being the best Baker in town.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sun took refuge in the ruined castle and found the beat up crossbow and armor he uses now. After a long history of fighting, Sun and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult.

Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Nature. Occupation: Baker

Voice: Low range voice

Attributes [hide]

Sun Candle, Male Tabaxi Wizard 4
Medium (6'10") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)9 (-1) 4 (-3)11 (+0)
Skills Medicine -1, Persuasion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Kildrak Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He wears his hair in dreadlocks. This blue eyed northerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When he was but 3 years old his parents immigrated from the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Immigrant, Job. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Kildrak Lutgehr, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 700 sp.


Social Check DCs


Lone On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin black vertical stripes and brown pants. She is physically well-built. She wears a colorful flower in her white fur. This amber eyed southerner is not easily forgotten.

Personality: She is calm most of the time but flees social interaction. She also hits on women, regardless of circumstances.

History: Lone was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. She hasn't told them the truth, but wants to settle down with them.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Flaws: Shy. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Lone On the Water, Female Tabaxi Warrior 4
Medium (4'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. Malachite (11 gp). Peridot (50 gp). Black opal (1200 gp). Malachite (11 gp). 1 Minor magic item.


Social Check DCs


Flask Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears brown cloth garments or leather armor. He has done his best to style his brown fur to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south his family was never financially stable. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. After a long history of fighting, Flask and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Racist. Bonds: Religious, Poor, Family. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Flask Of Wine, Male Tabaxi Paladin 10
Medium (5'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)14 (+2) 16 (+3)14 (+2)
Skills Arcana +6, History +6
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1400 gp. Carnelian (20 gp). Carnelian (20 gp). Malachite (6 gp). Zircon (20 gp). Obsidian (6 gp). Smoky quartz (20 gp). Black star sapphire (500 gp). Amber (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Artin Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with wide-brimmed hat. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. She has slicked back golden hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has a massive crush on the younger sibling of the Gardener who has hired her part-time. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. After coming to the age of reason, Artin took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: To prove her worth to the world; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Impulsive. Bonds: Has a crush, Adventurer, Religious. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Artin Holderhek, Female Dwarf Warlock 7
Medium (3'9") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 67 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 20 (+5)15 (+2) 11 (+0)12 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 600 gp. Moonstone (40 gp).


Social Check DCs

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