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NPC Generator

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Advanced [show]


Frouse Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs, and he perpetually has his dagger ready. His auburn hair is braided into rings. He has gleaming, smiling gray eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is content; and to find somewhere to settle down

Ideals: Fighting, Joker. Flaws: Impulsive, Mundane. Bonds: Slave. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

Frouse Dunben, Male Gnome Warlock 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)14 (+2) 7 (-2)18 (+4)
Skills Perception +0, Performance +6
Senses Passive Perception 16
Languages Common, Gnome, Goblin, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Jarsali Rothenel, Female Elf [Permalink]

Personal [hide]

Description: She likes to wear tan tank tops with brown skirt. She is portly but not overly obese. Her auburn hair is still thick. Her brown eyes are passionate and lively.

Personality: Eccentric and domineering, Jarsali will drive conversation. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her father took her hunting and taught her how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarsali fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Fighting. Flaws: Disease, Insomniac. Bonds: Nature. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Jarsali Rothenel, Female Elf Monk 2
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Vrondiss Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His rusty crest is knotted and matted. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Assassin profession.

History: He was born on a small isolated farm. Like his father and his sister before him, after school he went straight into learning to become a Bricklayer. He has worked as a Bricklayer like his father before him.

Motivation: To be a Assassin again; and he is greedy

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Vrondiss Wystongjiir, Male Dragonborn Wizard 4
Medium (6'4") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)7 (-2) 9 (-1)10 (+0)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Dayereth Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time, and he perpetually has his longsword ready. He sports a flattop hair cut. His gray unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Dayereth will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and to end his boredom

Ideals: Fighting, Extrovert. Flaws: Disease, Mundane. Bonds: Slave. Occupation: Servant

Voice: Sounds elderly

Attributes [hide]

Dayereth Amastacia, Male Elf Warrior 2
Medium (4'9") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 5 (-3)7 (-2) 9 (-1)12 (+1)
Skills Intimidation +3, Investigation +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Mara Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many black ritualistic tattoos. She wears a yellow coat over a black low-cut shirt, and a broad hat upon her head. Her red hair is cut short. She has gray eyes and a yellow hat with a black feather.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Flattery will make her almost putty in your hands.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has achieved small success as a Seamstress.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Selfish. Bonds: Job, Military, Adventurer. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Mara Beitz, Female Half-Elf Ranger 5
Medium (4'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)18 (+4) 16 (+3)18 (+4)
Skills Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Draconic, Sylvan, Druidic, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Chenna Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman dresses well, wearing red shirts, loose pants, and blazers most of the time. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a ruthless business woman, a trait she acquired from her father.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable; and seeks redemption

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Poor, Criminal record. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Chenna Jamjar, Female Halfling Bard 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)16 (+3) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Giant, Undercommon
Attacks Melee -2 / 1d4-4, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 160 gp. Tiger eye turquoise (6 gp).


Social Check DCs


Tenena Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her chestnut hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is obsessed with a lost civilization.

History: She was always a brilliant, if unscrupulous mind. She made a point of taking high paying jobs and getting most of it up front. She moves from town to town, unable to find a place to settle.

Motivation: She wants to meet her childhood hero.

Ideals: Logical. Flaws: Insane. Bonds: Immigrant, Attractive, Adventurer. Occupation: Bellfounder

Voice: Slurs words

Attributes [hide]

Tenena Loofollue, Female Gnome Expert 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 15
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 17 (+3)15 (+2) 10 (+0)16 (+3)
Skills Acrobatics +6, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Auran, Giant
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Great In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown vest and prefers green and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her fur is cut close to her head. She has amber eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She also is a firm believer in the womanly ideal.

History: Great was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Halfling compassion; and to prove her worth to the world

Ideals: Professionalism. Flaws: Ugly, Impulsive, Racist. Bonds: Poor. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Great In Woods, Female Tabaxi Commoner 2
Medium (4'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Naal Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His golden hair has been sun bleached extensively. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a Tanner, his mother struggled to pay the bills. Through the years after Naal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Naal's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Naal Beitz, Male Half-Elf Warrior 1
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)5 (-3) 10 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 130 gp.


Social Check DCs

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