Mehen Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blue crest, when down, is lengthy. This red eyed easterner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Locksmith. He struck the Locksmith job and began his own company from there.
Motivation: He is unsatisfied with his job; and he seems to be bored by most things
Ideals: Entrepeneur. Flaws: Depressed, Mundane. Bonds: Job. Occupation: Locksmith
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 16 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 7 (-2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 9000 sp. Zircon (20 gp). Banded agate (9 gp). White pearl (160 gp). Violet garnet (500 gp). Moonstone (20 gp). Hematite (9 gp). Red garnet (160 gp). Blue quartz (9 gp).
Trym Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses in white turtlenecks beneath a green coat with white slacks. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes are slightly larger than normal.
Personality: She is overprotective of those who hire her services. She does not trust anyone and sleeps with one eye open.
History: The child of a Bookbinder, who enjoyed hunting, Trym was taken on many hunting expeditions. Her necromantic abilities were realized during a raid on her village. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To clean up the streets; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Guardian, Nature. Occupation: Soapmaker
Voice: Loud with bravado
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 11)
Armor Class 11
Hit Points 46 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 3200 gp. Star ruby (900 gp). Aquamarine (900 gp). Rhodochrosite (8 gp). Banded agate (8 gp). Red garnet (50 gp). 1 Minor magic item.
Nicor Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. He keeps his long brown hair kept up in a rat tail. His ears are large.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invites people to come help in his community garden.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Impeccable, Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Doctor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 1100 gp. A roughly beaten golden orb (40 gp). Solid gold idol (400 gp).
Justin Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear brown pants and tee shirts. His long auburn hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 14 years.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Religious, Mentor. Occupation: Barrister
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp.
Unvera Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is dressed in a clean tan cloak covering her clean studded leather. Her hair is long and auburn with streaks of chestnut, and is pulled back with small tan clips. She wears a mask on her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born to a pair of adventurers, Unvera grew up listening to her mother's many stories. Her parents enrolled her in a Warlock school at a young age so that she could practice her martial talents. She is searching for what she claims is her rightful reward.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and wants to work out more often
Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 11 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 7 (-2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp.
Astar Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a black and brown robe with the hood down. He has no hair. His white eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them
History: The child of a Courier, who enjoyed hunting, Astar was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He then took over the family business and is one of the better Mortician for hire.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and sabotage a competitor
Flaws: Ugly, Antagonistic, Shy. Bonds: Nature, Job. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Draconic, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
Sammal Blur, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are white.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Meet up once more with his childhood friend.
Flaws: Antagonistic. Bonds: Adventurer, Nature, Guardian. Occupation: Layabout
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 4)
Armor Class 8
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 9 (-1) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Auran, Druidic
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 500 gp.
Traulam Othronus, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and she perpetually has her mace ready. She has slicked back silver hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is lazy, self-centered, vain, and jealous.
History: Traulam hails from a village terrorized by goblins. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Someone believes her a fraud.
Ideals: Fighting. Flaws: Insomniac, Shy, Selfish, PTSD. Bonds: Enemies. Occupation: Beggar
Voice: Indian accent
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 5000 sp. Jade (60 gp). Chalcedony (20 gp). Iolite (20 gp). 1 Masterwork Common Ranged Weapon.
Moon Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has moderate length orange fur. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She speaks before she thinks and is too direct. She invites people to come help in her community garden.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Moon took refuge in the ruined castle and found the beat up kukri and armor she uses now. She tends to her Servant job now, and dutifully fulfills any obligations she has.
Motivation: To be a Spy again.
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Nature, Job. Occupation: Servant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 80 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 29000 sp. Tourmaline (40 gp). Blue star sapphire (500 gp). Banded agate (9 gp). Black pearl (800 gp). Rock crystal (30 gp). Star ruby (500 gp). Rhodochrosite (9 gp). Black pearl (800 gp). Carnelian (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
