Markosian Obscure, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she has the majority of her body covered in plate. Her long white hair is drawn into a two foot long braid. She has gleaming, smiling gold eyes.
Personality: She dislikes all the random violence that takes place in the north. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Markosian was born the youngest of three triplets. Her arcane abilities were realized during a raid on her village. She has been saving her money to try and buy her sister's freedom.
Motivation: Regain custody of her daughter; and she has decided she is irredeemable
Ideals: Pacifist, Gifted. Bonds: Criminal record, Family. Occupation: Slave Trader
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10000 cp. Aquamarine (1500 gp). Iolite (60 gp). Zircon (60 gp). Moss agate (12 gp).
Ruloth Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with top hat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. Her red crest is heavily combed to the left. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She always tries to repair and not replace. It was this mentality that drove her into the Performer business.
History: She got into the Performer business at a young age. Over the years she perfected her riding and shooting skills. She then took over the family business and is one of the better Performer for hire.
Motivation: Sabotage a competitor; and to be a carter again
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Job, Nature. Occupation: Performer
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1200 gp.
Azdûsh Cotton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dull white sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He keeps his chestnut hair in a pixie cut. His eyes, though not visible through his cowl, are blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. During his travels, Azdûsh and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Azdûsh discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Azdûsh fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 11)
Armor Class 10
Hit Points 71 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Huru Marley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She likes to wear white tank tops with brown skirt. She wears her hair in dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Huru is depressed about a lot of things. She tends to be a nihilist. She plays an instrument quite well.
History: Sold as a small child to a necromancer, Huru was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A strong sense of loyalty to Half-Elven people; and money/treasure
Ideals: Artistic. Flaws: Depressed, Racist. Bonds: Mentor, Rich. Occupation: Shoemaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 400 gp. Rhodochrosite (8 gp). Malachite (8 gp). Hematite (8 gp). Star rose quartz (60 gp). 1 Minor magic item.
Eloise Livingstone, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She dresses in brown turtlenecks beneath a green coat with black slacks. Her golden hair is well kept. Her ears are large.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She comes from a rich northern family. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She desires power and/or immortality; and wants a kiss
Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich. Occupation: Apothecary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Abad Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. His purple hair is matted, messy, and big. His eyes are likewise white.
Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he is greedy
Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Religious, Rich. Occupation: Dyer
Voice: Timid voice
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
Garl Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, green shirt, and yellow tie. He carries with him a set of scythes on his belt, each one with a emerald on the hilt. His golden hair is cut short. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Garl is combative with any and all who dare try his patience in the slightest.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Fighting, Gifted, Justice. Bonds: Immigrant, Rich. Occupation: Knight
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 39 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3
Possessions: 30000 cp. Brown-green garnet (50 gp). Zircon (60 gp). Red spinel (50 gp). Coral (50 gp). Rich purple corundum (1500 gp). Amber (50 gp). Jet (50 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vorka Crawford, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear black tank tops with grey skirt. Her brown hair is lengthy. She has gleaming, smiling hazel eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She always tries to repair and not replace. It was this mentality that drove her into the Navigator business.
History: She is the product a well kept family trust fund and as such has never really known need. She moved from fad to fad and when she turned 15 she discovered singing. She now mingles about in high society.
Motivation: She is greedy; and money/treasure
Ideals: Persistence, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 4)
Armor Class 9
Hit Points 47 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 8000 cp. Alexandrite (500 gp). Citrine (20 gp). 1 Minor magic item.
Enialis Serge, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear yellow clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. His black hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes lackadaisically let the world flow into them.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has all his life been fascinated with painting.
History: Enialis was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered west to less war torn lands. He struck the Healer job and began his own company from there.
Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new healer responsibilities is difficult
Ideals: Persistence, Artistic. Flaws: PTSD. Bonds: Job, Family. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 8
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Malachite (11 gp). Freshwater pearl (11 gp). Blue quartz (11 gp).
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