Krimmon Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: A 3'4" southern man, he is wearing colorful clothing, dressed as a Bounty Hunter. He has wavy golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Krimmon hails from a village terrorized by drow. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Logical, Impeccable. Flaws: Shy, Antagonistic. Bonds: Attractive, Enemies. Occupation: Bounty Hunter
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Giant, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 gp.
Skirt Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she is wearing the road beaten gear of a warrior. Her fur is short and lavender. She wears round tiny glasses practically rammed into her face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born several months after her father was called into army service. Like her father and her brother before her, after school she went straight into learning to become a Spy. She ran away from her former home and has been making her living as a Spy for the past few years.
Motivation: A strong sense of loyalty to Halfling people; and she is unsatisfied with her job
Ideals: Fighting, Optimist, Impeccable. Flaws: Racist. Bonds: Military, Job. Occupation: Spy
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 14 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 7 (-2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 300 gp.
Faran TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Bather. He has a slight overbite and is overall scrawny. His red hair is styled in orderly dreadlocks. His skin is flawless and his brown eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich northern family. Through the years after Faran was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Faran's father didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father.
Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Family. Occupation: Bather
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 700 gp. Rock crystal (80 gp). Red-brown spinel (110 gp). Obsidian (11 gp). 1 Minor magic item.
Two Llamas Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, pastel cloak, and she perpetually has her scythe ready. Her long beige fur is drawn into a two foot long braid. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Two Llamas was born the youngest of three triplets. Through the years after Two Llamas was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Two Llamas's mother didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.
Motivation: Wants to work out more often; and find a way to reverse the transformation of her sister
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Military, Family, Rich. Occupation: Blacksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +3
Possessions: 30 gp.
Shivering Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. Her fur is short and yellow. Her eyes are amber.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Shivering grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shivering. Being a Mercenary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Ideals: Philantrophist. Flaws: Impulsive, Ugly. Bonds: Criminal record, Adventurer. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp. Deep green spinel (120 gp). White pearl (120 gp). 1 Darkwood Shield.
Beatrice Langston, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'1". She wears a fancy brown dress. She has shaved her head bald. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Her tongue was cut out and she uses sign language. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She is the product a well kept family trust fund and as such has never really known need. Her first spouse was a Servant, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her relatives are trying to arrange a marriage.
Flaws: Disease. Bonds: Attractive, Rich, Family. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 64 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. Lapis lazuli (9 gp). Star rose quartz (80 gp). Zircon (80 gp). Sard (80 gp). Bloodstone (80 gp).
Jane Bulsara, Female Half-Elf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she prefers to wear yellow pants and tee shirts. Her tied-back hair is golden. Her eyes are amber and she is always smoking a pipe.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Around other people she will do her best to conceal her emotions and appear jolly.
History: She got into the Butcher business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Butcher work with an outfit from a few towns over. Butcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She moves from town to town, unable to find a place to settle.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and sabotage a competitor
Ideals: Disciplined. Flaws: Shy. Bonds: Job, Immigrant, Debt. Occupation: Butcher
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Auran, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: Azurite (9 gp).
Baz Shelby, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. He wears his silver hair down. His amber unseeing eyes seem to look past you.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Baz was raised in a hard working conservative environment. Cursed with unlife at a very young age, Baz has worked very hard to control his curse. After a long history of fighting, Baz and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and sabotage a competitor
Flaws: Disease, Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. Red-brown spinel (60 gp). Onyx (40 gp).
Herleva Marlee, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her golden hair up. Her otherwise smooth face is marked with small tiny scars.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the east to a Tanner, Herleva learned a great deal about her mother's area of expertise. A gifted student she started as a Navigator, but she got bored and became a Tanner. She used her abilities to travel the world and help people.
Motivation: To be a Navigator again; and sabotage a competitor
Ideals: Athletic, Impeccable, Philantrophist. Bonds: Rich, Job. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 9)
Armor Class 13
Hit Points 62 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!