Paymon Allure, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green cloak and cross-gartered violet stockings. His silver hair is drawn into a tight pony tail with a rose scrunchie. His eyes are red.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He now travels the world, in search of power and loot.
Motivation: He's attracted to the PC; and he's looking for his big break
Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Auran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 42000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A necklace of small pink pearls (1000 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Gerard Clayton, Male Human [Permalink]
Personal [hide]
Description: This southern man wears bulky brown painted plate armor. His clothes are grease stained in places. His head has been shaved. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is an amazing painter.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 200 gp. Amethyst (50 gp). Jasper (30 gp). Brown-green garnet (50 gp).
Armara Chance, Female Tiefling [Permalink]
Personal [hide]
Description: She wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case. She wears a deerstalker hat to cover her moderate length dark red hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She uses divination through singing.
History: The child of northern immigrants she idolized her mother. Through the years after Armara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Armara's mother didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.
Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Bellfounder
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'7") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp.
Alex Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear yellow pants and tee shirts. He has moderate length chestnut hair. His fierce brown eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. He feeds upon the attention of others.
History: He was born in the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wishes to resurrect an old love; and money/treasure
Ideals: Athletic. Bonds: Attractive, Immigrant, Rich, In love. Occupation: Mayor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Druidic, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Violet garnet (800 gp). Carnelian (70 gp). Aquamarine (800 gp). Hematite (11 gp).
Gerald Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright chestnut hair and a scraggly beard. He has brown eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Further he is a bit of a stoner and is frequently out of it.
History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Flaws: Emotional, Addict. Bonds: Poor, Nature, Adventurer. Occupation: Bookbinder
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 57 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 80 pp.
Hethress Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman wears a fancy black dress and is in decent physical shape. Her rusty crest is drawn into a tight pony tail with a card scrunchie. Her gold eyes dart from person to person.
Personality: She snorts whenever she laughs or is feeling confident. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Hethress was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her brother
Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 5000 cp. Jet (140 gp).
Fallthra Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft pastel waves gently in the breeze. Her brown hair is heavily combed to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a font of random trivia from the lore and stories she has discovered
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Fallthra was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Map Maker. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Bonds: Rich, Slave, Immigrant. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Auran, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Superior lock.
Jade Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing colorful clothing, dressed as a Farmer, and a wedding ring on his left hand. He has moderate length lavender fur. His fair skin shows little sign of his aristocratic breeding.
Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Spice Merchant profession.
History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Spice Merchant, but he was a colossal failure. Since then, he has sought to make the best of life.
Motivation: He is compelled to act according to his religious beliefs; and seeks redemption
Ideals: Optimist. Bonds: In love, Attractive, Job, Criminal record, Religious. Occupation: Farmer
Voice: Farmer accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 2 Acid flasks.
Jarana Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has done her best to style her blonde hair to look like a famous performer. Her violet eyes dart from person to person.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her first spouse was a Sage, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was granted psionic powers by her dying sister.
Motivation: She is terrified, and will act out of fear.
Ideals: Gifted. Flaws: Fearful, Antagonistic. Bonds: Family. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 10)
Armor Class 12
Hit Points 58 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 20000 sp. Deep green spinel (120 gp). Smoky quartz (80 gp). Blue quartz (4 gp). Lapis lazuli (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!