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NPC Generator

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Advanced [show]


Randal Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. His chestnut hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Marshal business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Marshal job and began his own company from there.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Joker, Professionalism. Bonds: Attractive, Job, Immigrant. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Randal Tiltathana, Male Half-Elf Ranger 10
Medium (5'8") Half-Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Gnoll, Druidic, Terran
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 600 gp. Malachite (14 gp). Banded agate (14 gp). Red garnet (60 gp). Pink pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This southern man likes to wear red tank tops with tan pants. His clothes are grease stained in places. His top hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the south, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Joser Deephollow, Male Halfling Rogue 5
Small (3'3") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 15 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Serpent In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and does not wear sleeves and tends to eschew shirts when she can avoid it. Her fur is cut close to her head. She has a tattooed face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She always tries to repair and not replace. It was this mentality that drove her into the Weaver business.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 14 years.

Motivation: To pay off her debts; and expand her business

Ideals: Fighting, Persistence. Bonds: Slave, Job, Debt. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Serpent In the Morning, Female Tabaxi Barbarian 15
Medium (5'4") Tabaxi, Lawful Evil (CR 15)
Armor Class 13
Hit Points 128 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Insight +6, Survival +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3

Possessions: 7000 gp. Sard (80 gp). Zircon (80 gp). Silver pearl (80 gp). Carnelian (80 gp). Malachite (14 gp). Eye agate (14 gp). Blue quartz (14 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. His silver hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. Kipper was born on a far eastern island where he grew up under the tutelage of his father, an expert Hunter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and expand his business

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Kipper Oomtrowl, Male Gnome Commoner 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)7 (-2) 15 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 sp.


Social Check DCs


Horza Eastaughffe, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He dresses like a well dressed Barkeep does. His whole body is exceptionally muscular. His chestnut hair is smooth and relatively long. His eyes, though not visible through his cowl, are hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of illithids once and for all.

History: When he was but 4 years old his parents immigrated from the west. A freak accident while working with his Bellfounder father left him crippled. He now spends his time doing works of charity.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Immigrant, Enemies. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Horza Eastaughffe, Male Half-Orc Druid 12
Medium (5'4") Half-Orc, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 46 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)7 (-2) 11 (+0)9 (-1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 3000 gp. Fiery yellow corundum (1600 gp). White opal (1600 gp). Blue star sapphire (1600 gp). Canary diamond (5000 gp). Alexandrite (900 gp). Deep blue spinel (900 gp). Malachite (9 gp). Moss agate (9 gp). Banded agate (9 gp).


Social Check DCs


Delg Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a worn and beaten armor, marred by teas. His red hair is lengthy. He wears an eyepatch.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Priest, Delg learned a great deal about his mother's area of expertise. Delg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Delg decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Ideals: Professionalism. Flaws: Ugly. Bonds: Criminal record, Job, Family. Occupation: Priest

Voice: American accent

Attributes [hide]

Delg Fallack, Male Dwarf Cleric 4
Medium (4'5") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rimmon Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears green painted combat armor at almost all times. His white hair is greasy and uncared for. His red eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Has a crush. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Rimmon Conviction, Male Tiefling Fighter 7
Medium (5'7") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 70 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)10 (+0) 15 (+2)11 (+0)
Skills History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 100000 cp. Black pearl (500 gp). Golden yellow topaz (500 gp). Bloodstone (30 gp).


Social Check DCs


Meena Reese, Female Gnome [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, she is an attractive figure. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her silver hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She invites people to come help in her community garden.

History: Meena lived on a farm with her father, near the main road leading to a nearby town. She found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. By chance she met her brother recently and the two have been together since.

Motivation: To reunite with her old friends; and marry her brother to traveling adventurers

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Attractive, Family, Adventurer. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Meena Reese, Female Gnome Warlock 14
Small (3'3") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 106 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Emerald (400 gp). Freshwater pearl (12 gp). Blue sapphire (400 gp). Chrysoprase (50 gp). Alexandrite (400 gp). 1 Medium magic item.


Social Check DCs


Drogo Hastings, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair is greying and his face has many wrinkles. His ears are large.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: He was born in the east, but his parents moved at a very young age to the north. There was a wharf not far from home where he often wandered off to fish. He has never given up on his singing dream.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Artistic, Pacifist. Flaws: Ugly, Fearful. Bonds: Immigrant, Nature. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Drogo Hastings, Male Human Barbarian 11
Medium (5'2") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 98 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 3000 gp. Jeweled gold crown (3000 gp). Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs

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